Don't get the negative comments. Didn't encounter any bugs so far,only user error setting it up wrong type stuff. Ok actually one bug, the jittering when looking up to the water at just the right angle. Considering switching to unity 2018. Anyone tried UWS with it yet? Is there an easy way to get rid of the transparency circle above the camera? Imho it looks too fake. Just point me in the right direction in the shader code if anyone knows where. Also, has anyone found a good way to add your own underwater godrays? Only tried volumetric spot lights yet with aura but it looks bad with camera movements(ghosting).