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Ultimate VFX - Massive Visual Effects and Particle System Collection

Discussion in 'Assets and Asset Store' started by MirzaBeig, Aug 22, 2015.

  1. MirzaBeig

    MirzaBeig

    Joined:
    Dec 27, 2014
    Posts:
    497
    Hi! Thank you. :)

    With the way Plexus is setup now, this is not possible unfortunately. Each instance of Plexus operates on its own system only.
     
  2. claudius_I

    claudius_I

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    May 28, 2017
    Posts:
    163
    Hi

    there is a dust (earth) effect?
     
  3. Valentino_Chiarla

    Valentino_Chiarla

    Joined:
    Mar 6, 2018
    Posts:
    2
    Hi dear, thanks for your work. I have little problem, like post processing. There isn't profile in the linked package and so I can't recreate the same glow and fog effect. Can you link me only the profile asset? Thanks
     
  4. MirzaBeig

    MirzaBeig

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    Dec 27, 2014
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    497
    Hi there. The profiles are in the package, but you should have the post-processing stack before importing. Is there some other issue? If so, can you please post screenshots so I can get a better understanding of what's going on?
     
  5. kevdome3000

    kevdome3000

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    Jun 9, 2019
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    Does this work with URP?
     
  6. MirzaBeig

    MirzaBeig

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    Dec 27, 2014
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    Hi there. No, sorry. UVFX has not been tested with the new pipelines.
     
  7. santera12

    santera12

    Joined:
    Oct 20, 2019
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    hi there, your work is great and I love it, you are a unique being in this work

    by the way, any updates or features or ideas coming next?
     
    Quast, JBR-games and hopeful like this.
  8. MirzaBeig

    MirzaBeig

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    Dec 27, 2014
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    Hi! Thank you for the kind words :)

    I don't currently have any updates planned. Things have become very busy for me and it's hard to crank out things like I used to be able to as a result. I do have some hopes in the back of my mind on what I'd like to do/add, but that's about it.
     
    JBR-games likes this.
  9. Jamesgz

    Jamesgz

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    Dec 25, 2018
    Posts:
    1
    How should I decrease the size of the spreadsheets? My target is pc 1440p. Is setting the max size for each spreadsheet 2048 enough? Should I do compression low quality too?
     
    Last edited: Feb 1, 2020
  10. aniva26

    aniva26

    Joined:
    Feb 1, 2020
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    1
    Hi! This seems like an amazing pack- I'm very new to Unity and already purchased the pack, but am having trouble getting it to open in Unity? When I hit "open in unity" from the "My assets" page it pulls up the Unity Hub, but then doesn't add anything there (no new projects or anything) and I'm not sure where to find these resources- So sorry if this is a very basic question and thank you in advance for your help!
     
  11. hopeful

    hopeful

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    This is a basic "how to use Unity" question. You may have figured it out already, but you have to create a new project and open it first, so you can import the UVFX asset into it.
     
    JBR-games likes this.
  12. yomanx

    yomanx

    Joined:
    Dec 5, 2016
    Posts:
    35
    Hey guys, can i know settings for the android platform? When i use particles in iOS - everything works perfect, but when i try to start my game in Android i get strange hard shine when the particles on the scene.



    iOS Example:

     
    Last edited: Mar 1, 2020
  13. Jon_Brant

    Jon_Brant

    Joined:
    Mar 22, 2018
    Posts:
    55
    Any idea why the portal effects are eating so much FPS? I added two portals to my game, and it took the FPS from 60 to 30-35. I made two builds, one with them and one without them. That's the only difference. I have a lot of other VFX going on, and they don't put a dent in it
     
  14. bzkarcade

    bzkarcade

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    Oct 5, 2017
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    Is there a plan to support SRP in the future?
     
    DragonShadow and Imperatoss like this.
  15. AlexSorokoletov

    AlexSorokoletov

    Joined:
    Nov 3, 2015
    Posts:
    1
    @MirzaBeig I've bought the asset pack and it looks like there are some items missing and also it is slow on oculus quest.
    I was wondering how do I get a refund back. Thank you
     
  16. netpost

    netpost

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    May 6, 2018
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    @MirzaBeig This is a great asset! Is there a check list to do for rendering VR 360 views? I uncheck the post processing but I can still see a room (box) in most of my 360 rendering.

    Thank you for your help!
     
  17. leeprobert

    leeprobert

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    Feb 12, 2015
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    Having major issues downloading and importing the package atm. Took about 5 attempts to download because of a Unity handshake error, and the import is hanging too.
     
  18. hopeful

    hopeful

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    Nov 20, 2013
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    Well ... just so you know, the developer for this package has no control over that. If your problems persist, you should contact the Unity asset store staff.
     
  19. jsunandmax

    jsunandmax

    Joined:
    Jan 12, 2013
    Posts:
    15
    status of URP? If we want to 'hand convert' to URP, what is required?
    Re-assign proper shaders and re-assign textures at minimum...what else?

    thanks!
     
  20. MirzaBeig

    MirzaBeig

    Joined:
    Dec 27, 2014
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    Hi!

    URP is not officially supported.

    Unity's built-in converter should be able to handle a lot of the conversion, but there are custom shaders in the package used by some of the materials on the effects that it can't handle.

    Some of these shaders were made years ago, before Unity had similar shaders available already included. In newer version of Unity at least some of the features are there now using the Standard Particle Shader variants, such as distortion, camera distance fading, and frame blending.

    As far as I'm aware, material/shader issues are the only problems if using either URP or HDRP.
     
    DragonShadow, Rallix and hopeful like this.
  21. MirzaBeig

    MirzaBeig

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    Dec 27, 2014
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    497
    Hello,

    I don't have any plans to support SRPs for UVFX. The reason being that although a one-time conversion can be done (in a very tedious fashion), I'd then also have to support legacy, URP, and HDRP at the same time, which would be too much for me to handle on my own.
     
    hopeful and bzkarcade like this.
  22. MirzaBeig

    MirzaBeig

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    Dec 27, 2014
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    Apologies for the late forum response.
    Although I've still been replying to any support e-mails.
     
  23. EGA

    EGA

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    Sep 12, 2014
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    Is there any plans to make it fully compatible with URP?
     
  24. giantkilleroverunity3d

    giantkilleroverunity3d

    Joined:
    Feb 28, 2014
    Posts:
    164
    I need to make ring trails like the trails left by smoke rings and maybe the rings themselves but thats later. I really just need the ring trails. I thought I would ask before I start down this rabbit trail not knowing if this asset can do it. I have purchased it.
     
  25. Niroan

    Niroan

    Joined:
    Jun 16, 2019
    Posts:
    52
    Hello Mirza

    First of all thanks for great asset!.

    Im having and issue with my particles. Cause they have trails setup. How would i archieve this ? So that i can use the trails inside the sprite?
     
  26. MirzaBeig

    MirzaBeig

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    Hi! Can you elaborate on the issue? If you have screenshots explaining what you'd like?
     
  27. maewionn

    maewionn

    Joined:
    Jan 18, 2016
    Posts:
    21
    Hey Mirza :)

    Thanks for the amazing ultimate SFX package, it has already found it's way in a few of my games :D
    Anyhow, I am always having trouble scaling them up properly. especially things liek the flame field or the pyrogeist. Even if I go into every particle system and increase emission, size speed etc (which is always incredibly tedious), the effects are lacking. Is there any "quick conversion" tool, like the normal scaling should be, to increase the size of a part sys without setting all parameters by hand?
     
  28. MirzaBeig

    MirzaBeig

    Joined:
    Dec 27, 2014
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    Hi! You should be able to select all systems and set their scaling to hierarchy to be able to use the transform controls to scale them (similar to any other object in Unity). Not all particle effects can be scaled this way due to specific settings, but most should be fine.
     
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