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Ultimate Isometric toolkit v 2.3

Discussion in 'Assets and Asset Store' started by codebeans, Apr 3, 2015.

  1. Deleted User

    Deleted User

    Guest

    Nope. Also there are a few bugs and issues which I contacted the developer about but not much support so far.
     
  2. codebeans

    codebeans

    Joined:
    Apr 7, 2014
    Posts:
    79
    Hey, it does not come with Tiled map editor support right now. You'd have to manually add object to the scene.
     
  3. codebeans

    codebeans

    Joined:
    Apr 7, 2014
    Posts:
    79
    Yes this asset is still supported. However, the best way to reach me is via email. :)
     
  4. codebeans

    codebeans

    Joined:
    Apr 7, 2014
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    You could use the AstarAgent Script for that and feed in the target position via ray-casting from mouse position into the scene.
     
  5. evis2

    evis2

    Joined:
    Apr 13, 2015
    Posts:
    2
    Great asset with lots of practical uses for iso projects.

    I have having difficulty with instantiating objects for a simple sandbox project. I have a script that creates an array of strings for the prefab name found in the resource folder, but when I pass the string into RaycastTest with SpawnFlower(IsoTransform), I get a type mismatch.

    How might I pass the the string or convert string to isotransform? ...or would you have a better method?
     
  6. Deleted User

    Deleted User

    Guest

    @youtilities, another bug I found: if you remove the IsoTransform component of a GameObject, the original transform is no longer accessible.
     
  7. codebeans

    codebeans

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    You'd have to load the Object from the resources folder with that string value and (safe) cast it to IsoTransform and pass that as an Argument. `SpawnFlower` just instantiates a certain prefab that has an IsoTransform component attached at a given raycast hit position

    I hope that helps
     
  8. Krumelur

    Krumelur

    Joined:
    Dec 11, 2017
    Posts:
    6
    I'm currently evaluating the free version of your toolkit and have questions:

    1. Snapping does not seem to work. I have the auto snap window open but without effect, no matter which values I set for X, Y and Z. Any hints? ---> I figured this one out. I did not set up the IsoSorting script correctly. I think this is kind of missing and should be part of a getting started guide.

    2. The prefabs that ship with the kit look somewhat distorted. See screenshot. Is this expected?

    3. Is there an example project somewhere? --> I found examples inside the "scenes" folder.

    I'm using Unity 2017.2.0f3

    Thanks!

    Bildschirmfoto 2017-12-11 um 18.32.53.png
     
    Last edited: Dec 11, 2017
  9. codebeans

    codebeans

    Joined:
    Apr 7, 2014
    Posts:
    79
    You can find the getting started guide here http://code-beans.com/UltimateIsome...tion/gettingstarted/#the-isosorting-component

    The prefabs do look distorted in the project folder, this is the expected behavior

    I do not have an example project other than the sample scenes.

    Let me know if you have any further questions.
     
  10. Krumelur

    Krumelur

    Joined:
    Dec 11, 2017
    Posts:
    6
    I understand that the IsoTransform component replaces the regular transform component. Is it ok if I change the values of the original component by dragging the sprite/texture around?
    The problem I have is that not all of my tiles have the same height so I need to adjust the position relative to the iso box. I hope this is making sense to you :)
     
  11. The_WABBIT

    The_WABBIT

    Joined:
    May 18, 2017
    Posts:
    1
    What I don't understand is that there is no Documentation, in any form, for the Lite version. And that the Asset Store page for the Lite version points to the Documentation that was made specifically for the Pro version. And I am unable to find any video tutorials that has any information for any v2.x.x version.