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Discussion in 'Works In Progress - Archive' started by JohnParask, Jul 7, 2014.
like why does custom activate have to be on the inventory aswell? it just screws things up
Ok guys ufps and uivnetory are now working together ill post a video soon
Sorry for not answering here, just Unity Forum didn't even send me the notifications, at least we talked and fix the problem via email.
SO Guys, Ultimate Inventory is now compatible with UFPS and we will have a video how to do this THANKS TO PvTGreg.
Building System will come together with 4.6 UI.
here it is
hi id like to report a bug i don't have access to my email atm so ill post it here
when you have an item that is set to destroy on use if you pick up another one of it it will add the stack to 2
so even tho you only have one you get given two
Thanks for reporting, did you modified the part of the code on the CustomAcivation script which says "DO NOT REMOVE" ? because it is working for me.
Also, There is a free tool i made in order to make the bug report easier since you can attach files/scripts and add priority label. (I can also have a more clear and fast view of them)
The software can be found here http://greekstudios.url.ph/wp/about/
Hey is there anyway to have the inventory separate to the tool bar. so if i wanted an item on the tool bar id drag it onto it and equip or use something from it then?
No, you can't do it using this version. However the Ultimate Inventory V which will be build based on 4.6 UI will have this feature out of the box.
Hey, does this support tetris style inventory or is it all single slots and does it implement Unity's new GUI?
No it does not support tetris style inventory, the current version does not support 4.6 UI, however the Ultimate Inventory V which i'm working now it will be build on the new UI.
Hello if anyone can help implement this into UnitZ i would appreciate it (or steer me in the right direction)
What is UnitZ, send a link of the asset page.
I have never see or use this, anyway, you should start by finding how to activate weapons via code on your system (ask the developer of UnitZ, then you have to add this code on the CustomActivation.cs script, email me at firstname.lastname@example.org or use the Ticket report system from my website or any further help.
Ultimate Inventory 5.0 Announcement.
Hey guys, i just want to announce to you that the Ultimate Inventory 5.0 is on it's way to be released. Using the latest Unity 4.6 UI it is here to complete any unfulfilled need from the previous version. For now you can see a small video demonstrating the basic Inventory system.
Here is a list of some basic features.
Ultimate Inventory 5.0 is an independent package from the previous version. This means that the version IV is included as a .unitypackage in case someone wants to use the previous version which will no longer have updates.
All UI skins are very easily editable using the 4.6 UI.
The inventory/crafting and generally all windows are now draggable.
The slots can be added very easy using the 4.6 technology.
The drag & drop finally is a real drag & drop, you have to click and hold the left mouse button in order to drag an item and release it where you like.
Stacking system is implemented. You can even move inside the editor the stack text. Each item has different stack amount.
You can have a panel enabled on mouse over of items which can display the item's name, icon, description as well as everything you like.
You can activate the items by left click.
Right clicking an item will pop up a menu which will have several options such as : Use, Drop, Split, Equip.
Adding new items never was easier, it is really a mater of seconds.
You can modify the size of the slots, the items, the space between them and generally everything within the editor with out scripting.
The building system which was never released for this version will be included on Ultimate Inventory 5.0
The furnace system as well.
The crafting system will be updated, you can now craft multiply items with the same combination of items (recipe)
There will be a quest system for RPG or even FPS games.
The right click menu will have a 'View 3D Model' option, this will enable a 3d preview of the current item.
The hot bar menu is now separate from the actual inventory, which means that you can have different items on each one.
That's for now, if you have any request please let me now
looking really really nice cant wait
Found a small bug that i corrected in regard to CENTERING the the HOT KEY GUI DOCK
Uinventory.cs (close to line numbers 1633 and 1641) make the follow changes
look for the following line ...
scrollPosition2 = GUI.BeginScrollView(newRect(Screen.width / 2 - 340, Screen.height - 80, Screen.width, 90), scrollPosition2, newRect(0, 0, 0, 0));
// Screen.width / 2 - 340 assumed there would be 10 items for the Hot Key GUI
// replace 340 with (hotKeyItems*34)
// corrected line as follows
scrollPosition2 = GUI.BeginScrollView(newRect(Screen.width / 2 - (hotKeyItems*34), Screen.height - 80, Screen.width, 90), scrollPosition2, newRect(0, 0, 0, 0));
Thank you for reporting and fixing the bug, it would be added into the next patch.
hi i have a question about the building system, how will it work? like minecraft or like rust or something total different?
also i found this video with downloads links for a rust style building system, but its all in spanish the code, ive tested all works but will need work
It would be great if i implement this system into my ultimate inventory (at least for the beginning) since i have really a lot of work to do with the new update. I will contact the author of the system and i will ask him if i'm allowed to do it.
Thanks for posting in.
that would be amazing!! thank you
Look forward to the update. I hope you include @PvTGreg changes he did for UFPS. Also, do you have timing? I recently bought this and hope you aren't planning on charging again for this update. I purchased because it can work with UFPS.
When will UIS 5.0 be Released?
Sorry for the late replace but Unity Forum decided to not email me for a reason. Anyways
Since i re write the whole system for 4.6 UI i don't use any of the previous script so it would take some time to make from scratch.(The current version will still be included as a .zip).
There will be no extra cost for the update so don't worry.
Yes changed from PvTGreg will be included.
As i said before it would take some time because it is made from scratch.
Maybe an update on what is going on!
I'm on vacations currently so i'm not working on anything.
any news on an update??
I'm assuming your back from your vacation. Anyways I need some help I was wondering how I can make it so when I go to an item in my hotkeys it will equip and show up on the screen? Thanks.
is this asset still under going development?
After a long time, Ultimate Inventory 2016. (Pro Version CONTAINS SURVIVAL KIT)
I don't need to say more, just watch the video, it contains also a list of what is coming.
Hey, sorry but i don't have this thread for support so i don't check it if i'm not going to post stuff. You can always email me at 'email@example.com' for 1-2 day replies.
Your question is about instantiating a prefab after selecting an item, this can be done using the CustomActivation script. It will be built-in on the 2016 Pro version anyway since it contains a survival kit.
AMAZING DUDE! Can I pre-order on friday? for Pro version, I went to the pre order website but got a 404 XD
Hey there, thanks for your support, take the direct link here http://greekstudios.url.ph/site/pre-order-ultimate-inventory-2016/
(Note i'm designing the ultimate inventory website now)
I want to explain something because some people miss understood it.
Everyone who owns the Ultimate Inventory right now will take the new Inventory FOR FREE
Some people thought that the PRO version is the full inventory and they will have to re-buy it, the answer is no, the only difference with the PRO version is that it has the 'Realistic Survival First Person Kit' . So the Basic version contains the FULL inventory, just like the Ultimate Inventory IV.
Amazing just absolutely amazing after the initial release of the Ultimate inventory pro version will it be compatible with Opsive's third person controller asset?Will everything in the ultimate inventory pro version be compatible with a third person controller as well
Hey, UInventory does not depend on the player controller, so yes you can add it on any controller/kit, fps, 3d person rpg or whatever.
Thanks for supporting
Outstanding i cant wait for the updates
Chest/Container (Looting system)
The music for this video is very innappopriate.
i know, but everything gets a copyright claim :/ I'm going to let it with no sound
P.S : My first update also got a Copyright claim even when i used a song downloaded by a page with title "COPYRIGHT FREE music for youtube"
The words in the music is offensive, harsh to women, explicit... So, that's why I say it's not appropriate...
Yeah, whatever, the video no longer has this music.
I was fine with the previous music but i guess change isnt bad music tells a story about something/or someone and usually has alot of truth behind it but doesnt mean you have let it offend you grow up its only words
Yeah i know (i liked both songs), i just don't want people to get offended any way, it was just a video about an asset
Yea completely understandable just trying to help
I know thanks for the interest.
How are things going with the updates and pro version? When can we expect the updates/Pro version to be released?Also does the basic inventory version include the new building system you were working on?
Hey there, As many of my customers already know (since we talk though email) i just moved to an other city and just setting my things up, my ISP is very bad right now. So it will be a little delayed. The new building system will be on the basic version but now with the survival features such as wall destructions etc.
Thanks for the interest and i apologize for the delay but you know, we all have responsibilities.
Its ok no rush just excited and cant wait for it to be released! hope things are pulling through with you and keep up the good work
Has anyone had luck making this work with realistic fps? I'd appreciate any help.
This inventory system is looking very promising! Some great features and flexibility.
I'd like to know about 3rd-party compatibility though: if I'm making a survival game with my own item script, would it be possible to integrate this inventory system with my custom items? The items would have durability that you already have implemented, but they also might have properties such as calories (for food), warmth (for clothing) etc - it doesn't really matter what the specific properties are, just that it would be possible to store any custom items in the inventory instead of the built-in inventory items. Is this possible, or does the functionality of the inventory depend on a specific item script?