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Discussion in 'Works In Progress' started by GreekStudios0, Jul 7, 2014.
Awesome, sorry for not fixing this
I will add your solution on the next update
Will that be on the 30th too and i like the way its coming out one question though will you be adding the ability to stack items and inventory on corpses cans boxes etc for looting.
It can't be on the 30th because it's already submitted, if i submit again it would reset the waiting time
Yes, i'm planing on making stacking.
No worry's temporary fix is fine for now cant wait for crafting.
I'm really glad to here that warm feedback
For non-windows users (aka Mac OS X)
From the Unity docs; either use a single "/" or (imho the better) System.IO.Path.DirectorySeparatorChar command. This will allow your script to write out the "testFile1.txt" to my Desktop folder instead of creating an oddly named file ("Desktop\testFile1.txt") in my home folder.
So line 72 could be:
System.IO.File.WriteAllText(System.Environment.GetFolderPath(System.Environment.SpecialFolder.Desktop) + System.IO.Path.DirectorySeparatorChar + "testFile1.txt", saveFile);
That code is not needed, it was for testing proposes and i'm really sorry for forgetting to remove it.
I really like how this is coming along. I've spent the last few days adjusting it to my needs and this has speed up the production of my project, thanks! One final request I have is something Intel said, looting. I assume it wouldn't be too hard for us to do, but for future people buying, it would be nice for it to be already implemented . I've tried it myself a few times and the only real problem I have is the transfer from the corpse/container UI into the actual inventory.
Anyways, good work so far, I like it .
Can you explain a bit more what is the new feature you want ? [I'm not native English speaker so ]
Well to get around this you can instantiate the item prefab when an enemy animal etc dies but it wouldn't work great for containers I'll see if I can code a container script when I get haven't really messed with that yet just bringing out items when item is active.
He wants a looting script to take items from other gameobjects.
Nice, thanks for the explanation, yes i can add it easily.
I can imagine....thousands upon thousands of prefabs that never get picked up. Clog up the whole project eh?
I will add the requested feature very soon .
Thats awesome more coding time saved.
Well not really unless your killing alot of enemies but you can make the items dissapear after some time or turn off the item when a player is to far away and turn it back when he is near.
The version 2 is supposed to be online within 18:00 - 24:00 UTC + 0
Then i will need some days to make your request feature
I can have it ready before tomorrow, but asset store needs 3days +
No I mean what time is it going to arrive today in eastern standard time? (Version 2)
I don't know your time zone, i'm on GMT +3 and is is estimated before 1am.
Okay? I'm not sure what you don't understand about EST. Whatever, I guess I'll keep checking the store .
Sorry i just understood estimated
EST : estimated at 6:00 p.m
Yes, i just count the previous times and it was about 3 days and 12+ hours after submiting
Oops hit delete instead of edit, silly phone layout. But post above in quote.
I'm planing of adding player equipment with slots for head,body,arms,legs etc, is this sounds cool ? do you actually find it useful ?
Yes that would be most useful, would it be possible to use it for example military webbing system so an ammo belt for multiple ammo clips, pockets on camo pants, Alice rucksack etc.
Can each inventory have a set amount of slots that can only be used for specific items eg the ammo belt can only use X type ammo clips?
Yeap, a bunch of new ideas which i will try to implement here Right now i'm working on the looting system.
This will be the best inventory system in unity like the player equipment idea
Just don't make it like every other RPG Inventory makes it. The old, "Ring, Armor, Necklace" gets very old, and not everyone wants to make a WoW RPG. Take a look at Rusts' system. It's just head, legs, chest and feet. Works very well.
Yes, that's how i want to be, head, legs chect feet
DayZ Standalone has a very nice inventory system:
Yes, please! This is what inventory systems should be.
P.S: This is what I want my inv. to look like, you think that it is possible? Excluding the very right window.
That is not very hard , but i don't know how to model that stuff
That is what i will develop for the next update
Ultimate Inventory & Crafting has been released!
The estimated time was correct since here is 12:52 am (and i said 1:00 am)
Make sure to grab it guys
Pause game behind inventory added?
Dont know if its just me but the drag and drop system is bugged the items get duplicated so you can get one drop them in every single slot.
I'm not sure, haven't tested it yet. I've been messing with the crafting. I'll try it out in a bit.
Drag & Drop it is working properly, just make sure to follow the documentation.
I Will be home and available to help in 2 hours.
I added the feature to hide/lock and show/unlock the cursor when toggling the inventor.
I will add the pause feature right now.
HOT FIX ! PLEASE FOLLOW
First open 'UInventory.cs' and press Ctrl+F, then search for " Input.GetKeyDown(KeyCode.S) ",
you will see the following :
remove the code inside the red rectangular.
Then if you want to add the pause feature before the new update follow this :
Open 'UInventory.cs', press Ctrl+F and search for " Screen.showCursor = true; ", then you will see this :
On the red arrow type :
Time.timeScale = 0f;
On the light blue arrow type :
Time.timeScale = 1f;
then save the document.
BUG FIX :
Items get duplicated when drag&drop (when using WeightMode).
It is a really fast fix just open "UInventory.cs" , press CTRL+F and search for " // hasSelected = false; "
then remove the comment characters (" // ") on each found item.
Wouldn't buy it as I don't have problems making my own , but if I did, I'd probably buy it. Seems to have everything you could want from a inventory system.
I'm glad that you still like it
Looting system is now implemented, some bug fixes and now i'm working on Player Equipment system
Woo thats great any eta when it will be available.
Since i'm also on holidays i will need approximately 4 days to finish it.
Item's script has now inspector in order to set up your items quickly.
Looks nice. I would love to see integration with Realistic FPS Prefab next. Maybe UFPS too?
I don't think i will do it since i'm planning on developing a KIT (First Person Physics Survival Kit).
That sounds interesting!
That sounds really cool keep up the great work.
Thank you guys for the support
Still needs a lot of work