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⚡️ Ultimate Editor Enhancer - Boost your productivity. Much and immediately!

Discussion in 'Assets and Asset Store' started by Alex-Vertax, Mar 27, 2019.

  1. Alex-Vertax

    Alex-Vertax

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    Hi.

    Thank you very much for the bug report.
    I made the necessary changes.
    The patch is attached.
    Please check this on your side.

    P.S. You may need to remove and add missing objects again.
     

    Attached Files:

    Mark_01 likes this.
  2. Alex-Vertax

    Alex-Vertax

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    uContext v2.6 changelog:
    [Bookmarks, Create Browser, Editor Icon Browser, Object Toolbar, Search] Added link to documentation.
    [Collections] Added the ability to flatten collections.
    [Context Menu] Fixed opening the context menu using right mouse button when Quick Access Bar is disabled.
    [Core] Group concept renamed to Collections.
    [Core] Fixed issue with ExitGUIException.
    [Create Browser, Search] The indexing of elements has been highly optimized.
    [Create Browser] Added the ability to disable preview in thumbnails and the preview area at the bottom.
    [Create Browser] Added a limitation on the number of filtered items.
    [Create Browser] Optimized drawing of items.
    [Duplicate Tool] Added hotkey (U).
    [Fuzzy Search] Search algorithm is highly optimized.
    [Getting Started] Sorted by feature groups.
    [Getting Started] Added table of contents.
    [Getting Started] Added links to documentation.
    [Hierarchy] Optimized hierarchy tools.
    [Hierarchy] Added the ability to show hierarchy tools on hover without modifiers.
    [Hierarchy Icons] Added the ability to always show component icons.
    [Highligter] Added the ability to customize the highlight color of UI elements.
    [New] Added Inspector Bar tool.
    [New] Added Hierarchy Header tool.
    [New] Added Hierarchy Icon Selector tool.
    [Search] Added the ability to search for scripts (CTRL + SHIFT + T).
    [Search] Added search hint when nothing is entered.
    [Settings] Added the ability to export and import settings and items.
    [Settings] Settings have been heavily reorganized.
    [View Gallery] Added the ability to filter states and cameras.
     
  3. Alex-Vertax

    Alex-Vertax

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    uContext v2.7 changelog:
    [Component Window] Fixed exception when opening a component using the component's context menu in the inspector.
    [Duplicate Tool] Duplicates will now have a parent as the original element.
    [Hierarchy Header] Fixed displaying header with an empty name.
    [Hierarchy Header] Fixed display of header when background color has transparency.
    [Highlighter] Added the ability to highlight objects without a renderer.
    [Inspector Bar] The bar is moved outside the scroll area.
    [Inspector Bar] Fixed exception when deleting a component.
    [Object Toolbar] Fixed moving toolbar.
    [Object Toolbar] Fixed display of assets in the project.
    [Object Toolbar] Fixed resetting the display of an asset in a project when minimizing.
    [Other] Fixed rare exception when maximizing / restoring a window.
    [Quick Access Bar] Added the ability to collapse the bar.
    [Quick Access Bar] Added the ability to specify the scale of icons.
    [Scene View] Improved drawing order of tools.
    [Settings] Improved organization of settings.
    [Smart Selection] Added new design (enabled by default). If necessary, you can return to the old one in the settings.
    [Smart Selection] Fixed display of smart selection when using keyboard shortcut when focus is not on Scene View.
     
  4. Gamingbir

    Gamingbir

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    as long I have prefabs you can make side scroller levels with 3D props and buildings with ucontext pro?
     
  5. Alex-Vertax

    Alex-Vertax

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    Hi.
    I'm not sure if I understood your question correctly, but uContext is an editor extension that can be used for a game of any genre and at any stage of development.
    If you are doing a side scroller, then it will help you in this genre.
     
  6. Gamingbir

    Gamingbir

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    something like this. Was just looking to create the levels with prefabs and maybe make placement of prefabs faster with ucontext. Sorry to ask. I just wanted to know before I spend lot of time learning this extension.
    https://assetstore.unity.com/packages/tools/level-design/octave3d-level-design-45021
     
  7. Alex-Vertax

    Alex-Vertax

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    Yes, uContext has many tools for working with prefabs and GameObjects.
    Please watch the first video in the first post of this thread.
    Of course, this works differently from Octave3D, so you can choose which way you like best.
    In addition, working with prefabs is only a small part of the features that the asset has, and it will give you a ton of more editor improvements that will be useful to you every day.
     
  8. Gamingbir

    Gamingbir

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    thanks. I was asking since in past I spent a lot of time learning a lot of other tools from the store which was not useful. Sorry for bothering.
     
  9. HumStuff

    HumStuff

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    Hi, downloaded this exciting package and started using it today...
    But got a huge amount of errors.... all of them are as follows:

    ucontext-error.jpg

    what's going on?

    Please help :)
    Thanks
     
  10. Alex-Vertax

    Alex-Vertax

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    Hi, thanks for the bug report.
    This bug has already been fixed in uContext v2.7.
    Please check which version of the asset you are using.
    If you are using v2.6 then just update to v2.7.

    By the way, keep in mind that in some versions of the Unity Editor, the Package Manager has a bug:
    https://forum.unity.com/threads/package-manager-not-showing-latest-version-from-asset-store.791718/
    If this is your case, download the new version using the built-in update system of asset (if you have Pro) or manually delete the downloaded package from the Package Manager folder and download it again.
     
  11. HumStuff

    HumStuff

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    Thanks for the prompt response!
    I've updated to 2.7 and it solved the problem.
    I guess I should have thought about it by myself....;)
     
  12. Alex-Vertax

    Alex-Vertax

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    uContext v2.8 changelog:
    [Bookmarks, Create Browser] Fixed display of the prefab icon when it has no preview.
    [Context Menu] Fixed problem when some sections were of incorrect size.
    [Context Menu, Quick Access Bar] Fixed window positioning for Unity 2021.1 and higher.
    [Component Window, Object Window] Fixed display of the material editor and some other components.
    [Component Window] Fixed positioning of bookmark and debug buttons when the window has a scrollbar.
    [Component Window] Fixed closing of the docked window when compiling scripts.
    [Hierarchy Icon] Right-clicking on a component's icon now displays the component's context menu.
    [Inspector Bar] Added the ability to display multiple components.
    [Inspector Bar] Added the ability to collapse / expand materials.
    [New] Added nested editors feature.
    [New] Added timer feature.
    [New] Added the ability to change the timescale.
    [New] Added the ability to drag objects from object fields.
    [New] Added the ability to change the values of number fields with up and down arrows.
    [Object Placer] Fixed positioning of objects without collider.
    [Object Toolbar] This is no longer displayed when selecting Terrain Data in a project.
    [Object Toolbar] When selecting an object in the project, it now displays its type (except for prefab).
    [Quick Access Bar] Now the collapse area is not displayed when there is no Scene View under the cursor.
    [Settings] Improved organization of settings.
    [Settings] Added the ability to disable the addition of scripting define symbols.
    [Toolbar] Fixed toolbar work for Unity 2021.1 and higher.
     
  13. Alex-Vertax

    Alex-Vertax

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    uContext v2.8.1 changelog:
    [Breadcrumbs, Hierarchy Enable] Fixed the issue of marking GameObject dirty after changing the value.
    [Component Window, Object Window] Fixed the problem of closing windows when compiling scripts and entering playmode.
    [Nested Editor] Now the nested editor will not be displayed for fields that contain Texture, Shader or GameObject.
    [Object Toolbar] Fixed handling of events when the bar is docked on top of the Scene View.
    [Quick Access Bar] Fixed loss of current selection when clicking on collapse area.
    [Unity] Added support for Unity 2021.2 beta.
     
  14. alex_tiger404

    alex_tiger404

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    @Alex-Vertax Hi!
    We use uContextPro. Which files with settings must be added to sourcew control an which must be ignored?
     
  15. Alex-Vertax

    Alex-Vertax

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    Hi.

    Project-independent settings are stored in EditorPrefs (read - outside the project).
    Project-dependent settings (bookmarks, favorite windows, quick access items, and scene history) are stored in "Assets / Plugins / Infinity Code / uContext / Settings" folder (LocalSettings.asset and References.asset).

    What exactly to ignore in VCS depends on what you want to achieve.
    I usually add uContext and uContext Pro folders to ignore because each team member has their own role and asset usage can be very different.
    When the entire asset is ignored, everyone can import the asset and customize it for themselves.
     
  16. Gamingbir

    Gamingbir

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    Hey was wondering does ucontext pro have something to colour stuff in the hierarchy? Like separate different things according to category?
     
  17. Alex-Vertax

    Alex-Vertax

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    Hi. The current version does not have this feature. But this feature is in the plans, and will be released in the future.
     
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  18. Alex-Vertax

    Alex-Vertax

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    uContext v2.9 changelog:

    [Bookmarks] Scene bookmarks are now stored in the scene and you can have unique bookmarks for each scene.
    [Distance Tool] The distance tool has been greatly improved.
    [Getting Started] The table of contents is now always present on the screen.
    [Nested Editor] Nested Editor is no longer displayed for DefaultAsset and Sprite.
    [New] Added the ability to specify the background color for hierarchy rows.
    [New] Added the ability to draw a hierarchy like a tree.
    [Scene History] Fixed problem with displaying deleted scenes.
    [Search] Fixed problem with displaying deleted items.
    [Smart Selection] The smart selection window has been greatly improved.
    [Tool Values] Fixed window position when UI Scaling.
    [Toolbar] Timer and windows are now displayed as icons by default.
    [Transform Editor Window] This window can now be closed by pressing Escape.
    [View Gallery] Added the ability create a view state for selection.
    [View State In Scene View] Added the ability to set the view from the camera by clicking on the icon while holding ALT.
     
    Last edited: Nov 9, 2021
  19. Gamingbir

    Gamingbir

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    awesome thanks for adding the hierarchy colours. Now the tools are more awesome and now its auto-include in every project :)

    btw does it pick random colours automatically at the start or do we assign them if we don't like what colours it picked?
     
  20. Alex-Vertax

    Alex-Vertax

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    You choose the color you want in the background section.
    Just click on one of the preset 8 colors.
    If you want a custom color, click the Color box and choose any color you want.
     
  21. Alex-Vertax

    Alex-Vertax

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    uContext v2.10 changelog:

    [Actions] AudioListener will not be duplicated for cameras created from the context menu.
    [Actions] For objects created from the context menu, undo will now work correctly.
    [Create Browser] Added tooltips for all items.
    [Create Browser] Improved the order of objects in the Create section.
    [Create Browser] Fixed an issue when scripts inside the prefab threw an exception.
    [Context Menu] Fixed positioning of the context menu opened using the right mouse button for Unity 2021.2 and higher.
    [Core] Improved detection of the position in the scene under the cursor when GameObject has a Mesh Filter.
    [Drag and Drop] Added a tooltip of what exactly happens when you drag a Sprite, Texture or Prefab onto the canvas.
    [Drag and Drop] Fixed hiding Sprite preview when the cursor entered the canvas.
    [Fuzzy Search] Improved speed and reduced memory allocation in all tools that use it.
    [Group] Added the ability to specify parent, alignment and whether the collection should be created.
    [Group] Fixed problem with parent when only one object was grouped.
    [Group] Now the window will automatically close when opening the context menu and compiling scripts.
    [Hiearchy Row Background] Added the ability to choose a background style (solid or gradient).
    [Inspector Bar] Added the ability do not display materials (enabled by default).
    [Inspector Bar] Added wrapping of elements to the next line.
    [Inspector Bar] Fixed problem with bar injection after scripts compilation.
    [New] Added Custom Tool Switcher (U) which will switch all custom tools including third party ones.
    [New] Added Pivot Tool.
    [New] Added Missed Script Fixer.
    [Solo Visibility] Fixed work when using bookmarks or hierarchy backgrounds.
    [View Gallery] Changed the default shortcut to ALT + SHIFT + V so as not to conflict with the built-in shortcut for creating an empty parent.
     
    Last edited: Dec 18, 2021
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  22. Alex-Vertax

    Alex-Vertax

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    uContext v2.11 changelog:

    [Bookmarks] Added the ability to open the scene.
    [Bookmarks, Recent Scenes, Search] Added the ability to open the scene additive.
    [Bookmarks, Recent Scenes, Search] If the current scene is changed, you will be prompted to save the changes.
    [Drag And Drop] Fixed exception when dragging a texture not in the project.
    [Hierarchy Enable] Now displayed when hovering over a row.
    [Hierarchy Header] Added the ability to specify the alignment and style of the text.
    [Hierarchy Tree] Now uses the parent's background color.
    [Nested Editor] It will now open the editor in a window instead of trying to show it in the inspector.
    [New] Added a custom window with a search for Enum fields.
    [New] Added Object Field Selector.
    [Number Fields] Fixed number fields improvement for Unity 2021.2 and higher.
    [Pivot Tool] Improved tool orientation.
    [Pivot Tool] Holding Alt will display the guides.
    [Quick Access Bar] Added the ability to select the type of window (popup, tab, utility).
    [Quick Access Bar] Added ability to disable align to bar for popup windows.
    [Quick Access Bar] Fixed window positioning for Unity 2021.2 and higher.
    [Quick Preview] UI will now be displayed for the cameras.
    [Scene History] The window now opens with focus on the search field.
    [Scene History] Selecting a row now select an item in the project.
    [Settings] Added correct disabling of unsafe features.
    [Smart Selection] Added the ability to drag and drop items.
    [Smart Selection] For Flat style, added highlighting of an object in the scene when hovering over a row.
    [Timescale] Fixed window size for Unity 2021.2 and higher.
     
  23. Alex-Vertax

    Alex-Vertax

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    We have released a new version of Ultimate Editor Enhancer (ex uContext Pro).

    Important: Ultimate Editor Enhancer and uContext are not compatible, but are upgradable.
    Follow the instructions of the Migration Tool to upgrade your asset quickly and without loss.

    In addition to changing the name of the asset, there are a few more changes in the direction of the future development of the asset:
    1. This will not have a Basic version, because it did not show enough user interest, but made it very difficult to develop and maintain the asset. The uContext Basic version will be available in the Asset Store for a while, but will be removed in a few months.
    2. Future versions of the asset will be more focused on improving the editor itself rather than adding standalone features. There are already about two hundred big and small improvements in the plans, many of which will be implemented sooner or later.
    3. New versions of the asset will continue to be released every 4-6 weeks.

    Changelog:
    [Core] Unsafe methods are now made through Harmony.
    [Core] IntersectRayMesh issue fixed.
    [Enum Fields, Object Fields] Improvements to these fields are now made by the editor method patch.
    [Frame Bounds] When used for objects containing a Rect Transform, 2D mode is automatically turned on, and turned off if the object does not contain this component.
    [Group] When grouping by center, bounds are now used.
    [Hierarchy Backgrounds] Backgrounds are no longer recursive by default.
    [Inspector Bar] Added ability to open prefab.
    [Nested Editor] Added ability to disable Nested Editor in Reorderable List.
    [Nested Editor] Added the ability to disable Nested Editor for a field using DisallowNestedEditor attribute.
    [New] Added Hierarchy - Filter By Type.
    [New] Added quick item addition for Event Fields.
    [Migration] Added utility for quick migration from uContext.
    [Object Field Selector] Fixed window opening in prefab edit mode.
    [Object Toolbar] Collapse/expand button moved to the left of the object name.
    [Object Toolbar] Fixed styling when hovering over an object name.
    [Recent Scenes] Scenes are no longer added to history in play mode.
    [Rename] Spaces at the beginning and end of the name are now removed automatically.
    [Settings] Added the ability to generate gitignore and collabignore files to exclude settings or the entire asset.
    [Tree Drawer] Hidden tree lines when using Hierarchy Search.
    [Unity] For Unity 2021.2 and above, the button to open Unity Search is hidden in the asset search bars.
    [Unity] Removed support for Unity 2019.3-2019.4. Now requires Unity 2020.1 and higher.
    [Unsafe] Added the ability to disable unsafe features using the UEENoUnsafe.txt file.
    [View Gallery] Added preset view for UI.
    [View Gallery] Fixed View State For Selection deletion bug.
     
  24. Alex-Vertax

    Alex-Vertax

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  25. Alex-Vertax

    Alex-Vertax

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  26. Alex-Vertax

    Alex-Vertax

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  27. Alex-Vertax

    Alex-Vertax

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    Ultimate Editor Enhancer v3.1 changelog:

    [Best Icon Drawer] Improved search for the best icons.
    [Drag And Drop To Event Field] Fixed issue when multiple event fields.
    [Duplicate Tool] Added the ability to optionally not hide temporary objects in the hierarchy.
    [Examples] View States example scene scripts are included in assembly definitions.
    [Flat Selector] Improved display of separators.
    [Flat Selector] Improved keyboard interaction.
    [Group] When grouping one object, added the ability to save the original position.
    [Hierarchy Tree] Added the ability to color the tree based on the colors of built-in icons.
    [Hierarchy Type Filter] Fixed a warning sometimes being shown when selecting a filter item.
    [Maximize Game View] The first time the Game View is maximized by SHIFT + Space, it will be asked about the desired behavior.
    [Menu] All menu items have been moved from Window to Tools.
    [Nested Editor] Added the ability to choose the display side of Nested Editor button.
    [New] Added the ability to draw custom items in the header of the component.
    [New] Added the ability to save components at runtime.
    [New] Added the ability to hide the preset button in the component header.
    [New] Added the ability to hide empty help buttons in the component header.
    [Quick Access Bar] Fixed issue with initializing Quick Access Bar items in a new project.
    [Rename] Added the ability to specify the initial value of the counter for mass renaming.
    [Rename] Keys in mass renaming are now case-insensitive.
    [Search] Added search by Tools menu items.
    [View Gallery] Improved display of elements with a very small window height.
    [View Gallery] Fixed a bug due to which the cameras in the scene did not restore the settings when rendering the preview.
    [Windows] Fixed autosize window closing.
     
    Last edited: Apr 22, 2022
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  28. Alex-Vertax

    Alex-Vertax

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    Ultimate Editor Enhancer v3.1.1 changelog:
    [Best Icon Drawer] Optimized performance.
    [Best Icon Drawer] Fixed a problem with icons that didn't change.
    [Key Binding] Optimized performance.
    [Quick Access Bar] Fixed missing handles when collapsing Quick Access Bar.
    [Runtime Save] Fixed display of save button for prefab instances.
    [Toolbar Windows] Fixed performance when Domain Reload is OFF.
    [Unity] Added support for Unity 2021.3 and 2022.1.
     
  29. Alex-Vertax

    Alex-Vertax

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  30. Alex-Vertax

    Alex-Vertax

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    Ultimate Editor Enhancer v3.2 changelog:

    [Group] When grouping one GameObject, the name will be suggested by {ORIGINAL NAME} Container.
    [Input Dialog] Improved window closing by ESC.
    [New] Added the ability to play clips in Animator Inspector.
    [New] Transform Inspector has the ability to change the position, rotation and scale in world space, and specify the size of the object in world units.
    [New] For BoxCollider added the ability to determine the size of the object based on Renderers.
    [New] Added Empty Inspector.
    [Pivot Tool] Added pivot icon next to handles.
    [Pivot Tool] Added the ability to set pivot by vertex.
    [Pivot Tool] Added the ability to set orientation by two vertices.
    [Quick Access Bar] Added the ability to automatically close View Gallery when an item is selected.
    [Recent Scenes] Added the ability to close the window by ESC.
    [Rename] For mass renaming, a preview of the new name for the first element will be shown.
    [Toolbar] Improved display of the windows button.
     
    Mark_01 likes this.
  31. Alex-Vertax

    Alex-Vertax

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    Using Pivot Tool you can fix complex object pivots in seconds and in this video I'll show you how.
     
  32. Alex-Vertax

    Alex-Vertax

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    Using Ultimate Editor Enhancer, you can save components at runtime.
    In this video, I will show you how simple and useful it is.
     
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  33. Alex-Vertax

    Alex-Vertax

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    Ultimate Editor Enhancer v3.3 changelog:

    [Animator] Improved display of the Clips section.
    [Bookmarks] Added the ability to change the order of bookmarks.
    [Bookmarks] Scenes now display bookmarks separately.
    [Bookmarks] Fixed stopping element resizing when going from rows to grid.
    [Distance Tool] Added the ability to select a vertex while holding V.
    [Hierarchy Components] Fixed display of elements if GameObject contains Cinemachine Brain component.
    [Highlighter] Hierarchy redrawing rules have been changed.
    [Inspector Bar] Added an icon to notify about a new version of an asset.
    [New] Added the ability to create directories in a project using F7.
    [Quick Access Bar] Added the ability to create actions (complex interactions in separate classes).
    [Quick Access Bar] Added action to open scenes.
    [Quick Access Bar] Added action to save scenes.
    [Recent Scenes] Added the ability to drag scenes from the window.
    [Runtime Save Components] Changed the way of saving components.
    [Settings] Added the ability to change the rules for displaying Hierarchy Components.
    [Transform in World Space] Added the ability to keep proportions.
     
  34. Alex-Vertax

    Alex-Vertax

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    Ultimate Editor Enhancer v3.4 changelog:
    [Component Window] Fixed the issue that objects were not marked dirty when enabling/disabling GameObject or component from a window.
    [Core] Fixed issue with ExitGUIException.
    [Custom Tool Switcher] When a tool is selected, Scene View will now display its name.
    [Empty Inspector] Added new elements that can be called from the window.
    [Empty Inspector] Added filter with Fuzzy Search support.
    [Hierarchy Headers] Added support for multiple rules.
    [Library] Updated Harmony.
    [New] Added ability to align and distribute from component header.
    [New] Bookmarks in the hierarchy.
    [Recent Scenes] Added the ability to exit play mode when selecting a scene.
    [Runtime Save Components] Changed the way of saving components.
    [Runtime Save Components] Added the ability to save the value of a single field through the context menu of the field.
    [Search] Improved display of the help button.
    [Search] Added the ability to open settings.
    [Settings] Added ability to disable all unsafe features at once.
    [Smart Selection] Added GameObjects icons for Flat style.
    [Switcher] Added support for Fullscreen Editor.
    [Switcher] Added the ability to disable automatic switching to the maximized Game View in the settings when entering play mode.
    [Ungroup] Now, when ungrouping, confirmation will be asked.
    [Ungroup] Added the ability to unpack prefabs.
     
  35. Jshh

    Jshh

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    Hey there, I'm wondering if there's a way to copy/paste multiple components from one object to another with this tool? I have the pro version, and I thought there was, but I can't seem to find it...
     
  36. Alex-Vertax

    Alex-Vertax

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    Hi.
    No, there is no such feature here.
     
  37. Jshh

    Jshh

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    Ah, no worries. Plenty of awesome features besides. Thanks for the swift response! :)
     
  38. Alex-Vertax

    Alex-Vertax

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    Ultimate Editor Enhancer v3.5 changelog:

    [Animator] Added the ability to frame-by-frame animation control.
    [Empty Inspector] Help button added.
    [Hierarchy Bookmark Button] Tooltip fixed.
    [Hierarchy Headers] Now text transparency will be ignored.
    [New] For Curve Editor, the ability to view and modify points as a list has been added.
    [New] Added ability to frame all points for Curve Editor.
    [New] Added the ability to expand single-line text fields, the contents of which do not fit in the field.
    [Object Field Selector] Fixed work for Unity 2022.1+.
    [Object Field Selector] Now you can select GameObjects.
    [Quick Access Bar] Fixes users Quick Access Actions that are located not in an asset assembly.
    [Recent Scenes] Added the ability to bookmark a scene.
    [Smart Selector] Fixed highlighting objects in the scene with a flat style.
    [Switcher] Fixes switching Scene View and Game View when there are undocked windows.
    [Transform Editor Tool] For align and distribute, the axes now have a color hint.
    [Unity] Added support for Unity 2022.2 beta.
     
    Last edited: Aug 26, 2022
  39. Alex-Vertax

    Alex-Vertax

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    Ultimate Editor Enhancer v3.6 changelog:

    [Autosize Window, Component Window] Fixed issue with ExitGUIException.
    [Autosize Window] Fixed problem when the window was moved down and not dragged.
    [Bookmarks] Added the ability to filter items by Asset Labels.
    [Bookmarks] Added the ability to search in folders.
    [Component Window] Fixed display of Quaternion fields in debug mode.
    [Context Menu] Fixed positioning of breadcrumbs on multiple displays.
    [Context Menu] Added the ability to show hidden components.
    [Hierarchy Best Icons] Changed scene icon.
    [Hierarchy Best Icons] The best component icons will now be drawn for child of prefab.
    [Hierarchy Bookmarks] When components are shown on hover without modifiers, the bookmark icon will not be shown.
    [Hierarchy Components] Fixed opening of components when entering/exiting play mode.
    [Hierarchy Components] Fixed display of components when the cursor enters Hierarchy window from another window.
    [Hierarchy Components] Fixed component window positioning when multiple displays.
    [Hierarchy Headers] Added display of foldout button if GameObject has children.
    [Hierarchy Headers] Added the ability to disable the header.
    [Highlighter] When using the Scriptable Render Pipeline, objects with a Renderer will be shown with an arrow.
    [Object Field Selector] Fixed NullReferenceException when field is not drawn as SerializedProperty.
    [Object Toolbar] Fixed showing best component when adding a new component when this is disabled.
    [Runtime Save Components] Changed the way of saving components.
    [Runtime Save Components] Fixed saving values of long and double type fields for Unity 2022.1+.
    [Settings] Restore Default Settings will restore ALL settings by default including Local Settings.
    [Settings] Added setting for Collapse Quick Access Bar.
    [Smart Selection] Fixed positioning of content on multiple displays.
     
    Last edited: Oct 4, 2022
    Mark_01 likes this.
  40. Slashbot64

    Slashbot64

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  41. Alex-Vertax

    Alex-Vertax

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    Hi. Thanks for the bug report.
    Just checked and on my side it works correctly.
     
  42. Slashbot64

    Slashbot64

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    aaaha I checked again... my bad you have to actually rmb on the component icon..subtle difference not sure that is mentioned in docs.

    Anyway 'Show best component icon before name'... could this have an option for just instead on hover or modifier key used
     
  43. Alex-Vertax

    Alex-Vertax

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    Please explain in detail why you think a hover or modifier should be used to display the best icon.
    Technically, there is no problem to implement this.
    I just don't know why. I think this feature is very useful when always active, otherwise it just doesn't make sense.
     
  44. Slashbot64

    Slashbot64

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    Because I don't like having it on by default all the time... jarring amount of different icons different colors on all the time.. didn't like it.. and while the default unity icon could better oh well... maybe on all the time if it were possible to grey them out until mouse over then you get the color icon of the component.... but I still wouldn't mind a modifier key that only shows icons that way.. if you could just stick it in as a option to show under the existing modifier key

    I've used a few other hierarchy addons before.. I think you could definitely borrow a few things from them in terms of more options/customizing for the hierarchy its bit lite on features this is just one I'd like a bit more customizing on.
     
  45. Alex-Vertax

    Alex-Vertax

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    I understand that each person has their own favorite workflow, and some feature that most people like may not be suitable for the rest.
    This is fine. You don't like it - just turn it off.

    This is not a decorative feature, and it exists so that the user can understand what the GameObject contains just by looking at it, without even reading its name.
    If the asset will show icons by modifier, then the main idea of the feature is lost.
    That's why I'm asking you about the reasons. Maybe I don't see some use case where this would be useful.

    If you know of any features implemented in other assets that would be a good addition to UEE, please tell me about them, and I will consider implementing them in future versions of the asset.
     
    Mark_01 likes this.
  46. Alex-Vertax

    Alex-Vertax

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    Ultimate Editor Enhancer v3.7 changelog:

    [Bookmarks] Fixed exception in RowDrawer.
    [Duplicate Tool] The preview is no longer hidden in the hierarchy, which fixes an editor bug where duplicates are not shown in the hierarchy after the tool is finished.
    [Duplicate Tool] Added a limit on the number of duplicates created.
    [Empty Inspector] Added the ability to customize elements.
    [Empty Inspector] Added display of new version availability.
    [Empty Inspector] Added the ability to open settings.
    [Enum Field Search] Fixed the problem that the window was not displayed.
    [Flatten Collection] Added DefaultExecutionOrder attribute.
    [Hierarchy] Improved the order in which tools are applied.
    [Hierarchy] Added a right margin that will apply to all icons to the right of GameObject name.
    [Hierarchy Bookmark] Fixed overlay on Hierarchy Error icon.
    [Hierarchy Header] Added styles when hovering and selecting a header.
    [Highlighter] The problem of changing hotkeys has been fixed.
    [Jump To Point] Changed alternate mode from SHIFT + SHIFT to ALT + RMB.
    [New] Added autosave of the scene when entering playmode and by timer.
    [OS] Unsafe features are now automatically disabled on Apple M1.
    [Preview] On OSX, changed the default hotkey to CTRL+SHIFT+Q.
    [Quick Access Bar] Added the ability to open scenes additively when pressing SHIFT + LMB.
    [Quick Access Bar] Added autosave settings to the Save action.
    [Quick Access Bar] Fixed icon display style.
    [Quick Access Bar] Fixed Info window size.
    [Scene View] Fixed scene jitter when moving on Apple M1.
    [Scene View] Improved asset performance.
    [Search] Settings button now opens search settings instead of general settings.
    [Switcher] On OSX, changed the default hotkey to CTRL+SHIFT+TAB.
    [View Gallery] Added the ability to hide Scene View state and UI state.
    [Waila] Added the ability to detect UI elements.
     
    Last edited: Dec 7, 2022
    Mark_01 and fordtimelord like this.
  47. dock

    dock

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    Just picked up Ultimate Editor Enhancer for the first time, and I'm really impressed.

    Previously I was using Hierarchy 2 which allows objects to be enabled/disabled on middle click, which was an ultra fast way to test things in my game, especially UI. I appreciate the enable toggle checkbox in UEE, but it is much more fiddly to use.

    - Is there anyway to customise middle click on the hierarchy? I would love to have this functionality on middle click.
    - I found the option to keep components visable. Is there a similar one for the visible/clickable/enabled toggles in the left column? I find it awkward to aim my mouse towards an invisible space.
     
  48. Alex-Vertax

    Alex-Vertax

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    Hi.
    1. Thank you for your request. I will try to add this in the next version.
    2. Unfortunately, I did not understand your question. Please rephrase this in more detail.
     
  49. dock

    dock

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    upload_2022-12-22_14-13-53.png

    Thank you for considering my request! My idea was that the icons on the left (eyeball, finger, and tickbox) could always be visible, to make it easier to aim for with the mouse cursor. The reason I mentioned this was simply because I found it hard to quickly enable and disable lots of objects. This is trivial via middle click in Hierarchy 2.
     
  50. Alex-Vertax

    Alex-Vertax

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    I wrote down your request, but honestly I don't think I will implement it. At least in the near future.
    The problem is that this creates a lot of visual noise and if something is turned off it will be hard to find to turn it back on.
    Here I will need to seriously think about how best to do this and whether it is necessary to do it at all.