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UIView does not respond to selector renderFrameVuforia - Unity to ios

Discussion in 'Vuforia' started by WalidKhairy, Nov 14, 2018.

  1. WalidKhairy

    WalidKhairy

    Joined:
    Feb 13, 2014
    Posts:
    1
    Hi,

    So I was running my app over an iphone device but it got stuck at the very first screen, after launching unity and initializing vuforiaSDK

    This is the log:

    [B]2018-11-13 12:03:34.441325+0200 mogoacademy[1657:1062995] Built from '2018.2/release' branch, Version '2018.2.12f1 (0a46ddfcfad4)', Build type 'Release', Scripting Backend 'il2cpp'[/B]

    [B]2018-11-13 12:03:34.479177+0200 mogoacademy[1657:1062995] -> registered mono modules 0x101f21f80[/B]

    [B]2018-11-13 12:03:37.438621+0200 mogoacademy[1657:1062995] [Accessibility] ****************** Loading GAX Client Bundle ****************[/B]

    [B]-> applicationDidFinishLaunching()[/B]

    [B]-> applicationDidBecomeActive()[/B]

    [B]Renderer: Apple A8 GPU[/B]

    [B]Vendor: Apple Inc.[/B]

    [B]Version: OpenGL ES 2.0 Apple A8 GPU - 112.16[/B]

    [B]GLES: 2[/B]

    [B]GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_r[/B]

    [B]ead_format GL_IMG_texture_compression_pvrtc [/B]

    [B]OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle 86334224[/B]

    [B]Initialize engine version: 2018.2.12f1 (0a46ddfcfad4)[/B]

    [B]UnloadTime: 5.050125 ms[/B]

    [B]Compiled for iOS[/B]

    [B]Vuforia.PlatformRuntimeInitialization:InitPlatform()[/B]

    [B] [/B]

    [B](Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)[/B]



    [B]Initializing Vuforia[/B]

    [B]Vuforia.VuforiaRuntime:InitVuforia()[/B]

    [B] [/B]

    [B](Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)[/B]



    [B]Vuforia SDK Version: 7.5.20[/B]

    [B]Vuforia.VuforiaRuntime:LogVersions()[/B]

    [B]Vuforia.VuforiaRuntime:InitVuforia()[/B]

    [B] [/B]

    [B](Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)[/B]



    [B]Vuforia Unity Extension Version: 7.5.20[/B]

    [B]Vuforia.VuforiaRuntime:LogVersions()[/B]

    [B]Vuforia.VuforiaRuntime:InitVuforia()[/B]

    [B] [/B]

    [B](Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)[/B]



    [B]Unity Editor Version: 2018.2.12f1[/B]

    [B]Vuforia.VuforiaRuntime:InitVuforia()[/B]

    [B] [/B]

    [B](Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)[/B]



    [B]Initializing Vuforia...[/B]

    [B]2018-11-13 12:03:43.883226+0200 mogoacademy[1657:1062995] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles[/B]

    [B]2018-11-13 12:03:43.887091+0200 mogoacademy[1657:1062995] [MC] Reading from public effective user settings.[/B]

    [B]2018-11-13 12:03:43.908857+0200 mogoacademy[1657:1062995] Requesting access to the camera[/B]

    [B]2018-11-13 12:03:48.640809+0200 mogoacademy[1657:1063112] User granted access to the camera[/B]

    [B]2018-11-13 12:03:48.641111+0200 mogoacademy[1657:1062995] INFO/AR(1657) 2018-11-14 12:03:48: Vuforia selected rendering API OpenGL ES 2.x[/B]

    [B]2018-11-13 12:03:48.641181+0200 mogoacademy[1657:1062995] INFO/AR(1657) 2018-11-14 12:03:48: Vuforia SDK version 7.5.20[/B]

    [B]2018-11-13 12:03:48.860522+0200 mogoacademy[1657:1062995] INFO/AR(1657) 2018-11-14 12:03:48: Matched precache profile for Apple, iPhone7,1, iOS 11, 750.1[/B]

    [B]2018-11-13 12:03:54.022864+0200 mogoacademy[1657:1063362] XPC connection interrupted[/B]

    [B]2018-11-13 12:03:54.312664+0200 mogoacademy[1657:1062995] Rendering mode set to: OpenGL ES 2.0[/B]

    [B]2018-11-13 12:03:54.617097+0200 mogoacademy[1657:1062995] Rendering mode set to: OpenGL ES 2.0[/B]

    [B]2018-11-13 12:03:54.622309+0200 mogoacademy[1657:1062995] DEBUG/AR(1657) UIView has CAEAGLLayer layer class[/B]

    [B]2018-11-13 12:03:54.622927+0200 mogoacademy[1657:1062995] DEBUG/AR(1657) UIView does not respond to selector renderFrameVuforia[/B]

    [B]2018-11-13 12:03:54.623110+0200 mogoacademy[1657:1062995] DEBUG/AR(1657) UIView has CAEAGLLayer layer class[/B]

    [B]2018-11-13 12:03:54.623599+0200 mogoacademy[1657:1062995] DEBUG/AR(1657) UIView does not respond to selector renderFrameVuforia[/B]

    [B]2018-11-13 12:03:54.623945+0200 mogoacademy[1657:1062995] DEBUG/AR(1657) Could not find a UIView with CAEAGLLayer or CAMetalLayer layer class that responds to selector renderFrameVuforia[/B]

    [B]2018-11-13 12:03:54.685881+0200 mogoacademy[1657:1062995] [Common] _BSMachError: port 13e03; (os/kern) invalid capability (0x14) "Unable to insert COPY_SEND"[/B]

    [B]2018-11-13 12:03:54.691510+0200 mogoacademy[1657:1062995] [Common] _BSMachError: port 13e03; (os/kern) invalid capability (0x14) "Unable to insert COPY_SEND"[/B]

    [B]Setting up 1 worker threads for Enlighten.[/B]

    [B] Thread -> id: 170417000 -> priority: 1 [/B]

    [B]WARNING: 0:4: extension 'GL_EXT_frag_depth' is not supported[/B]

    [B]ERROR: 0:38: Use of undeclared identifier 'gl_FragDepthEXT'[/B]



    [B]Note: Creation of internal variant of shader 'Hidden/Internal-MotionVectors' failed.[/B]

    [B]WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader[/B]

    [B]WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader.[/B]

    [B]2018-11-13 12:04:03.753066+0200 mogoacademy[1657:1063107] [] tcp_timers tcp[6] retransmit SYN 3[/B]

    [B]2018-11-13 12:04:04.760782+0200 mogoacademy[1657:1063362] [] tcp_timers tcp[6] retransmit SYN 4[/B]

    [B]2018-11-13 12:04:05.764163+0200 mogoacademy[1657:1063362] [] tcp_timers tcp[6] retransmit SYN 5[/B]

    [B]2018-11-13 12:04:07.769045+0200 mogoacademy[1657:1063362] [] tcp_timers tcp[6] retransmit SYN 6[/B]

    [B]2018-11-13 12:04:11.774104+0200 mogoacademy[1657:1063406] [] tcp_timers tcp[6] retransmit SYN 7[/B]

    [B]2018-11-13 12:04:28.148776+0200 mogoacademy[1657:1063362] TIC TCP Conn Failed [5:0x10d3d6750]: 3:-9802 Err(-9802)[/B]



    Did anyone face such a case like this before with the vuforia unity sdk ?