Hi, is there anyone using uitoolkit for windows phone? since i tried it and getting issue in the script for building for windows phone and much likely the main thread for uitoolkit is already dead... i asked there first but after a few weeks no reply, nothing... so maybe anyone here have a way to make it work? here is the problem that i asked in prime31 uitoolkit thread Code (CSharp): #if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WEBPLAYER || UNITY_ANDROID || UNITY_STANDALONE_LINUX var deviceAllowsHD = true; #else var deviceAllowsHD = ( allowPod4GenHD && iPhone.generation == iPhoneGeneration.iPodTouch4Gen ) || iPhone.generation != iPhoneGeneration.iPodTouch4Gen; #endif if (autoTextureSelectionForHD && deviceAllowsHD) { // are we loading up a 4x texture? if (Screen.width >= maxWidthOrHeightForHD || Screen.height >= maxWidthOrHeightForHD) { #if UNITY_EDITOR Debug.Log("switching to 4x GUI texture"); #endif isHD = true; scaleFactor = 4; hdExtension = "4x"; } // are we loading up a 2x texture? else if (Screen.width >= maxWidthOrHeightForSD || Screen.height >= maxWidthOrHeightForSD) { #if UNITY_EDITOR Debug.Log("switching to 2x GUI texture"); #endif isHD = true; scaleFactor = 2; } } the error are and and maybe anyone in here can give a free alternatif for GUI plugin? beside free version of ngui (i already tried it and not windows phone friendly, low performance in 1gb wp8 and crash in 512mb wp8)