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UIElements for runtime?

Discussion in 'UIElements' started by PhilSA, Sep 13, 2018.

  1. PhilSA

    PhilSA

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    One thing I find unfortunate about UIElements currently is the seemingly arbitrary decision to make it editor-only. A runtime code-based UI API would be great for dev consoles, debug views, graphs, etc.... These are all cases where using UGUI would just seem weird, tedious and inefficient. IMGUI isn't a very good choice either because it is unintuitive and very slow

    Are there any intentions of making UIElements work at runtime?

    As an added bonus, it could be used to provide a good UI solution that can be used in ECS projects too


     
    Last edited: Sep 13, 2018
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  2. Onigiri

    Onigiri

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    I would love to see answer on this question too. I think current gameobject-based UI kinda sucks without proper binding tools.
     
  3. JakubSmaga

    JakubSmaga

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  4. Grimreaper358

    Grimreaper358

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    It's been stated a few times that it will be for runtime but Editor first Runtime after.

    This is the main instance I can remember

    You'll have to watch a few seconds longer since for some reason its got going to the direct time stamp. 4h23m45s
     
    Last edited: Sep 13, 2018
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  5. benoitd_unity

    benoitd_unity

    Unity Technologies

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    FYI, we now have a dedicated sub-forums where you can use for all your questions and feedback related to UI Systems Previews.

    Cheers,
     
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  6. benoitd_unity

    benoitd_unity

    Unity Technologies

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    Oh and yes :)
     
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