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UICanvas ignores assigned camera

Discussion in 'Project Tiny' started by NicoSch, Jan 14, 2019.

  1. NicoSch

    NicoSch

    Joined:
    May 14, 2014
    Posts:
    7
    I have a split view setup with 4 cameras. each camera is assigned to a canvas. The canvases are rendering as I would expect inside their assigned camera's view. But the canvases are getting input in total screenspace.