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Ui_Text won't scale on builds please help

Discussion in '2D' started by blake1234, Feb 9, 2015.

  1. blake1234

    blake1234

    Joined:
    Feb 9, 2015
    Posts:
    2
    So I created a 2d game and I use the same UI_text for 3 things

    1. My game over screen
    2. My score
    3. My Highscore.

    So When I build my game on the phone it looks great. However after publishing it to google play. all three show up extremely small. ? Is there a script I can add to make it fit the screen to all phones? Is this a editor thing? Pleaseeeeeee get me back. this is driving me nuts because I don't want to put the free version out with ads until this is fixed.
     
  2. malachiddm

    malachiddm

    Joined:
    Dec 30, 2014
    Posts:
    44
    I'm actually having the same exact problem. With the same exact three things that I used those texts on. I'll let you know if I find a solution.
     
    blake1234 likes this.
  3. malachiddm

    malachiddm

    Joined:
    Dec 30, 2014
    Posts:
    44
    Got it! So I don't know if this works but I'm pretty sure it does. I'm updating my apk on google play right now. I won't know if it scales the ui_text like we want it to until the update is live. It updates in three hours usually for Google play fyi but follow these steps.

    1.Click on your Canvas in your hierarchy
    2. Click on Canvas scaler, its the third little section thing in my inspector menu.
    3. you'll see a UI Scale mode? click on the drop down menu and you'll see a button that says scale with screen. and hopefully that works. I'm crossing my fingers. lol. but hopefully that works man.
     
    blake1234 likes this.
  4. blake1234

    blake1234

    Joined:
    Feb 9, 2015
    Posts:
    2
    Thanx dude!!! It worked. I never even thought of looking in the actual canvas menu. I feel retarded