Heya super cool to get to play around with this! I thought I would provide some feedback on the UI/UX while it's still fresh in my memory. I have used Tilt Brush quite a lot so I'm used to their UX convention so a lot of my feedback is essentially "make it more like Tilt Brush" but I do think a lot of the way their gestures and menus work are more natural. I use the Vive and was pleasantly surprised how easy it was to setup! Here's my most immediate feedback EditorVR Only working when Unity is in the foreground Writing this forum post I kept switching between sitting in front of my PC with my text editor and using unity with the HMD. It got annoying that I had to switch back to Unity for the scene to reappear in the HMD. Radial Menu I think this works fairly well but can be a bit fiddly selecting the right button. Have you tried arranging the buttons in two layers so it's not only the direction you are holding in but also the distance from the center of the touch pad that determines what button you are hitting? I would also like the radial menu to still appear if you are pointing at something inside a workspace. I had a bunch of objects I wanted to delete from my scene so it was cumbersome to have to first select it, point outside the workspace, wait for the menu to appear then delete it, and then continue to the next one. Also get rid of the animation when it appears, that's a second of wasted time whenever you click on something you want to edit. Scrolling in a workspace I keep wanting to use the touchpad for this since it's the standard vive UI convention. You could enable this behaviour and disable moving around with the touch pad if the user is pointing at a workspace. It's not likely a user wants to move around while looking at a workspace anyways Moving workspaces It's fiddly to select the workspaces and move them around. Because it's mapped to the same button as using your current tool I kept doing that instead of grabbing the workspace. Using the grip button for that would fix that problem. Moving around with the touch pad This action should require that the pad is pressed instead of just touching it. I keep doing it by accident when I'm focusing on another part of the UI. Instead of mapping horizontal swiping to rotating I also think you should have that be strafing instead. Alternatively you could copy Tilt Brush's approach to navigating the scene with the double gripping that allows you to zoom in and out, translate and rotate all combined into one gesture. I also think the forward/backward movement should follow your view direction directly and not just on the horizontal plane so you can move up and down with it as well. I want to be superman!