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Official UI Update - Q1 2021

Discussion in 'UI Toolkit' started by benoitd_unity, Jan 22, 2021.

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  1. Besides the point that they should put out some documentation when they think they released a first stable version and they think it is ready for more wide adaption and stress test from users, we have a lot of people here who are using it, so you either have a misconfig or improper/incompatible version. The UI Toolkit package is working for some generous extent (missing features though).
     
  2. burningmime

    burningmime

    Joined:
    Jan 25, 2014
    Posts:
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    I know this is old and the decision was made but...

    1) It totally was meeting the quality standard; this is an awesome addition to Unity
    2) It's very helpful to users to be able to pick and choose what features they want to have in an alpha/unready state. I don't want to update my whole project to 2021.2; I barely have it working on 2020.3. However, I do need to play around with new UI toolkit features.
    3) If updating packages is hugely burdensome on the team, I'd argue the issue is with the packaging process.
     
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  3. adammpolak

    adammpolak

    Joined:
    Sep 9, 2018
    Posts:
    450
    Hey i felt the same way and made a how-to: https://moetsi.gitbook.io/unity-dot...ilder-and-ui-toolkit/creating-a-screenmanager
     
  4. Krahgnatokz

    Krahgnatokz

    Joined:
    Mar 18, 2014
    Posts:
    8
    Would it be safe to add the UI Toolkit preview for runtime UIs to a 2021.1 project while 2021.2 comes out with the integrated version?
    I added it to another project and if I remove the preview package it breaks the editor window. I believe the Editor version of UIElements gets removed as well. Hope I explained myself.
     
  5. thetnswe

    thetnswe

    Joined:
    Aug 23, 2010
    Posts:
    46
    Unity 2021.2.0b2

    Setting unityFont to the Label doesn't affect anything. I tried setting the text from both UI Builder editor and through C# code. Is that a bug?
     
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