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UI Transparent Blur Shader issues with URP PP

Discussion in 'Shaders' started by ShockpointGames, Dec 24, 2019.

  1. ShockpointGames

    ShockpointGames

    Joined:
    Jul 19, 2018
    Posts:
    26
    I use a translucent image shader to give my UI panels a frosted glass look, such as the one from: https://assetstore.unity.com/packages/tools/gui/translucent-image-fast-blurred-background-ui-78464

    However, I’ve found that although this shader is compatible with URP/LWRP, the use of the new post processing built-in to URP appears to be incompatible, causing both the blur shader and post-processing to not work. What’s odd is that the blur shader does work when the post-processing is disabled, so the issue does not lie solely with URP itself.

    Anyone have any suggestions?
     
  2. vipultyagi386

    vipultyagi386

    Joined:
    Jul 24, 2019
    Posts:
    1
    No
     
    XoelXoia likes this.
  3. Le_Tai

    Le_Tai

    Joined:
    Jun 20, 2014
    Posts:
    442
    As I'm still getting traffic from this thread, I want to clarify that Translucent Image has fully support URP post processing in a long time.