Hi, while I was comparing performance between a UI Toolkit ui and a UGUI ui, I find that it seems like UI Toolkit is using way more vertices to render a ui (especially when there are texts in the ui) than UGUI. I recreated a UI from a game I had (which was built with UGUI and uses around 2k verts) using UI Toolkit with the same sprites and font, and it uses around 23k verts. When I tried to strip down my UI to find out which element is the cause, I realized that the vertex count of UI Toolkit is very "unstable", meaning that it can vary a lot with a smallest change (like 1px wider). Please check attachments for examples. so I think my questions are: 1. Are these expected behaviours? 2. Should I be worry about the vertex count? 3. And why is UI Toolkit using 10 times of verts UGUI uses? Did I do something wrong? maybe missing some configurations?