Currently, I am making a flowchart generator in Unity. The arrows are drawn using Linerenderer on top of UI Images. With Screen Space - Camera Canvas and default sprite shaders of different render queue, the arrows were able to show with other UI images. However, text didn't render correctly with the same shader. But if I use UI shader and change its renderqueue, the text was unable to show either. The question will be, what shader can I use for text that I can change the renderqueue so it can show on top of the arrows from linerenderer?