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UI text flicker in Oculus Quest?

Discussion in 'AR/VR (XR) Discussion' started by saifshk17, Dec 20, 2019.

  1. saifshk17

    saifshk17

    Joined:
    Dec 4, 2016
    Posts:
    488
    Has anyone faced the problem of texts flickering in Oculus Go/Quest? I have set my anti-aliasing to 4x. When I am farther away from the UI texts, it flickers. But when I am closer to it, it stops flickering. I have set nearClipping = 0.3/0.4 of Camera and still does not make any difference.
     
  2. danielesuppo

    danielesuppo

    Joined:
    Oct 20, 2015
    Posts:
    331
  3. NemesisWarlock

    NemesisWarlock

    Joined:
    Jan 21, 2017
    Posts:
    140
    WHat text system are you using? Text, or TextMeshPro? I suggest you use TextMeshProUGUI components, as they're much more efficient and powerful.

    also, check your "order In layer" for the canvas you're working on, and check for Z-fighting, you may have an object on the same Z-location as your text, which would indeed cause flickering.
     
  4. AMST_

    AMST_

    Joined:
    Aug 6, 2019
    Posts:
    2
    Hey, Did you find any solution for this?
     
  5. EldonGrady

    EldonGrady

    Joined:
    Jan 12, 2024
    Posts:
    1
    Text flickering issue is a common problem that occurs when text in a VR scene appears blurry or choppy due to the low resolution or depth buffering accuracy of the Oculus Go/Quest. There are a few possible solutions you can try to fix this problem, such as:
    • Use TextMeshPro instead of standard Unity UI text. TextMeshPro is a text rendering plugin that provides better quality and performance for VR text.
    • Adjust the accuracy of the camera's Z buffer.