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UI stopped working

Discussion in 'UGUI & TextMesh Pro' started by morris-, Jan 21, 2018.

  1. morris-

    morris-

    Joined:
    Jan 21, 2018
    Posts:
    12
    Hello,

    suddenly in every scene interaction with buttons and inputfields isn't working anymore.
    Even if I create a new scene with only a button in it, it still doesn't work but creating a whole new project does.

    Do you have an idea what caused this? Is there something in the unity setting that affects the whole project? :(
     
  2. Samacvuk

    Samacvuk

    Joined:
    Jan 8, 2017
    Posts:
    30
    You need to give us more info, code snippets related to the problem, screenshots etc
     
  3. methos5k

    methos5k

    Joined:
    Aug 3, 2015
    Posts:
    8,712
    If you deleted your event system, that could do it.
     
  4. morris-

    morris-

    Joined:
    Jan 21, 2018
    Posts:
    12
    thanks, but unfortunally thats not the case. It occurs in every scene of the project.

    I wanted to know if there are global project settings for deactivating the UI in every scene.

    I now ended up creating a new project and importing all the assets... this did it for me..
     
  5. methos5k

    methos5k

    Joined:
    Aug 3, 2015
    Posts:
    8,712
    I don't think there's such a thing as disabling the UI in every scene.

    At least you got a work-around. :)

    Can't say I've heard of that before, sounds like a bad situation. heh.
     
  6. morris-

    morris-

    Joined:
    Jan 21, 2018
    Posts:
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    Yes, there are a lot of threads with 500 different workarounds and solutions. None of them worked for me though.
    hmmm :confused: thanks.
     
  7. aheydeck

    aheydeck

    Joined:
    Dec 17, 2014
    Posts:
    8
    Have you checked to see that you have a Graphic Raycaster on your canvas?
     
  8. morris-

    morris-

    Joined:
    Jan 21, 2018
    Posts:
    12
    Yes, I did and it was alright. And I think it would be unlikely that the raycaster disappears in every scene in the project.
    That's why i assume it was a strange bug