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Bug UI shader shadergraph replacement

Discussion in 'UGUI & TextMesh Pro' started by olavrv, Oct 4, 2020.

  1. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    255
    I have tried some of the different shadergraph approaches people have posted, but none work with UI masks. The rason is that the default UI shader does not work with single-pass rendering, and it has not worked for months now.

    Has anybody had any success with this, and are you willing to share your solution?
     
    Last edited: Oct 4, 2020
  2. giantkilleroverunity3d

    giantkilleroverunity3d

    Joined:
    Feb 28, 2014
    Posts:
    164
    Interesting... This path is in my workflow. I don't need any more headaches at the moment. Sorry I can not be of any help but if something does occur to me I will post. I hope others have crossed the boundary and have an answer.
     
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