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UI Mask Scale Bug

Discussion in 'Unity UI (uGUI) & TextMesh Pro' started by abitofjohn, Sep 11, 2014.

  1. abitofjohn

    abitofjohn

    Joined:
    Nov 6, 2012
    Posts:
    22
    I can't find this on the forum, I apologise if its already been reported.

    I have an image masked, it works fine until I set the the masked image scale's X or Y to be minus. The image stops being masked.

    I can set the mask itself to be a minus scale which works as expected reversing the mask and the objects contained as a workaround but would be easier to flip the objects inside.

    UPDATE: Sorry The workaround doesn't actually work either, minus scaling a mask and its child objects also breaks the masking.

    Cheers
     
  2. phil-Unity

    phil-Unity

    Unity UI Lead Developer Unity Technologies

    Joined:
    Nov 23, 2012
    Posts:
    1,138
    i think this is a similar issue to being able to see masked items from behind if using a world space canvas. If it is then we know about it and the graphics team is on it.
     
    abitofjohn likes this.
  3. abitofjohn

    abitofjohn

    Joined:
    Nov 6, 2012
    Posts:
    22
    Great, good to know your on it.

    Cheers!