Search Unity

ui mask not working

Discussion in 'Daydream' started by Futurristic, Jan 2, 2017.

  1. Futurristic

    Futurristic

    Joined:
    Jun 21, 2016
    Posts:
    33
    Hi, I am making a scrolling ui panel and apply mask to ScrollRect component, which should hides parts outside panel area. I am using unity version 5.4.2f2-GVR. Mask work correctly on pc when i deploy it on google pixel device its not working. Is this bug of unity version or something else....
     

    Attached Files:

  2. joejo

    joejo

    Unity Technologies

    Joined:
    May 26, 2016
    Posts:
    574
    Can you try this on 5.60b3?
     
  3. Futurristic

    Futurristic

    Joined:
    Jun 21, 2016
    Posts:
    33
    Not now because i want to use only daydream supported unity version. But it works fine with Rect Mask 2D
     
  4. Kdroben

    Kdroben

    Joined:
    Nov 12, 2012
    Posts:
    6
    Have you try to set Depth Format to 24 bits depth | 8 bit stencil in player settings > other settings > VR SDKs > Daydream?
     
  5. MoeLang

    MoeLang

    Joined:
    Oct 8, 2016
    Posts:
    2
    It works! Thank you!