This may sound like a dumb question but I cannot find a solid answer. I have a game that is mostly done I'm just trying to implement multiplayer (of which I have no idea what I'm doing). One thing I have no idea how to approach is the UI. The UI elements that show player health, ammo, minimap ECT needs to be set to the player. In single player this is no problem because I just manually link everything in the scene, job done. But in multiplayer I have no idea how to make this work. If the UI is just in the scene and is client side, then when the player dies and re-spawns, the re-spawned player will be un-linked from the UI. That is not idea. I had thought about just including the UI within the player prefab so when a new prefab spawns it already has a linked UI, but I foresee networking issues with that. In the single player I got around the AI enemies un-linking when spawning by having a master copy in the scene that is just duplicated, thus maintaining all the appropriate connections. This will likely be the approach I take, have master copies of the various characters all linked to the UI so when a player re-spawns it's just a duplicate of the master copy. However I need to ensure that the UI stays client side and doesn't link to other players in the scene. I am at a loss here as I don't know how this will work out or what I can do to ensure the UI not only stays linked to the appropriate player, but doesn't interfere with other players and their UIs. Any suggestions are welcome, please keep in mind this is my first time attempting multiplayer so I know very little about it, so suggestions that include knowledge you assume I already have will likely result in me not having a clue what you are talking about. My experience and knowledge is currently just in single player.