Search Unity

Question UI in prefab in 2020.1 ?

Discussion in 'UGUI & TextMesh Pro' started by laurentlavigne, Jan 3, 2021.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,356
    I read that prefab shuffle object orders still in december 2020 so before I embark in redoing the UI I was wondering what are the caveats of using prefabs.
     
  2. koirat

    koirat

    Joined:
    Jul 7, 2012
    Posts:
    2,073
    But prefabs or prefab variants ?
     
  3. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,356
    whatever feedback you have is welcome
     
  4. koirat

    koirat

    Joined:
    Jul 7, 2012
    Posts:
    2,073
    I know from experience that prefab variants mess around with hierarchy, but normal prefabs should keep it's GameObjects orders.
     
    laurentlavigne likes this.
  5. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,356
    Great tip, I'll try to avoid variants.
     
  6. koirat

    koirat

    Joined:
    Jul 7, 2012
    Posts:
    2,073
    Good idea. Prefab variants are totally broken feature right now.
     
  7. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,356
    Damn, they don't tell you that in the doc ;)
    What else is broken? Gimme your full brain dump.
     
  8. koirat

    koirat

    Joined:
    Jul 7, 2012
    Posts:
    2,073
    Well lately I have discovered that in hdrp "emission multiply by color" checkbox is just not working.
    Also when you use custom shader in vfx graph static exposed properties are not exposed in vfx graph.