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Question UI in prefab in 2020.1 ?

Discussion in 'UGUI & TextMesh Pro' started by laurentlavigne, Jan 3, 2021.

  1. laurentlavigne

    laurentlavigne

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    I read that prefab shuffle object orders still in december 2020 so before I embark in redoing the UI I was wondering what are the caveats of using prefabs.
     
  2. koirat

    koirat

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    But prefabs or prefab variants ?
     
  3. laurentlavigne

    laurentlavigne

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    whatever feedback you have is welcome
     
  4. koirat

    koirat

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    I know from experience that prefab variants mess around with hierarchy, but normal prefabs should keep it's GameObjects orders.
     
    laurentlavigne likes this.
  5. laurentlavigne

    laurentlavigne

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    Great tip, I'll try to avoid variants.
     
  6. koirat

    koirat

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    Good idea. Prefab variants are totally broken feature right now.
     
  7. laurentlavigne

    laurentlavigne

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    Damn, they don't tell you that in the doc ;)
    What else is broken? Gimme your full brain dump.
     
  8. koirat

    koirat

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    Well lately I have discovered that in hdrp "emission multiply by color" checkbox is just not working.
    Also when you use custom shader in vfx graph static exposed properties are not exposed in vfx graph.