This does not work: UIStamina.GetComponent<image>().fillAmount = .5f; Trying to set the fill amount of an image component from a specified gameobject to .5f. Not working, how can I fix this?
The thing is, the new unity documentation has this: Image image = GetComponent<Image>(); but, for some reason my MonoDevelop sees "Image" as an error. I have the most up to date version of Unity and MonoDevelop on my computer, but I also have the old versions as well. I am indeed running the most updated verions of both.