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Resolved [UI] how to use gamepad buttons to navigate "back" UI ?

Discussion in 'Input System' started by Aokkii, Apr 29, 2021.

  1. Aokkii

    Aokkii

    Joined:
    Nov 3, 2013
    Posts:
    118
    How to use the gamepads buttons to navigate as a "back" button to switch betweens UI panels?


    I already know that the Eventsystem component handles the click/enter and navigation/Dpad binding well, but what about a "back" button?

    see attached example picture for reference of what i am trying to do.

    39213700821_aebede9622_c.jpg UIMENU.jpg



    EDIT: is the event system "cancel" binding the way to go in this case? and then use a script as a handler of the OnCancel event?
     
    Last edited: Apr 29, 2021
  2. Aokkii

    Aokkii

    Joined:
    Nov 3, 2013
    Posts:
    118
    *bump*

    No, The cancel event didn't work either.


    edit: according to the documentation The cancel event only works if the call is made from the selected object.

    So i have two options to do what i want:
    - have a event trigger component with "cancel" on every button.
    - or make a script as a listener of the input system actions(the one showed in the How do I...?). I will go for this route.

    i will mark it as solved.
     
    Last edited: Apr 30, 2021
    Bjornicus likes this.