Search Unity

Official UI graphics / Item icons

Discussion in 'Open Projects' started by cirocontinisio, Oct 13, 2020.

  1. cirocontinisio

    cirocontinisio

    Joined:
    Jun 20, 2016
    Posts:
    884
    Really cute.
    I like the half hearts, I know Chema was against having too few units of energy (i.e. 3 hearts, for instance) and the half hearts would give us more to play with, without having to have 32 heart icons like in the late stages of Zelda :D
     
    Wilhye and randomscribe like this.
  2. arunchahar

    arunchahar

    Joined:
    Dec 30, 2020
    Posts:
    71
    Hey guys, sorry for the delays, I suddenly had few back to back office projects to deal with.:( I will add new ones in weekend. If its already done by community members then no worries.
     
  3. aby_gamemaker

    aby_gamemaker

    Joined:
    Nov 5, 2020
    Posts:
    69
    @cirocontinisio Will we only have hearts or have stamina or energy also? If we do give energy meters to hamlet and tiki we could use gatorade like bottles to denote energy on hamlet and tabasco sauce or wasabi bottles on tiki.
     
  4. cirocontinisio

    cirocontinisio

    Joined:
    Jun 20, 2016
    Posts:
    884
    There is only health. I don't see what we could attach to stamina (that would really add to the gameplay and not just be a why not).
     
    paciFIST_Studios likes this.
  5. aby_gamemaker

    aby_gamemaker

    Joined:
    Nov 5, 2020
    Posts:
    69
    For tiki stamina could dictate how many fireballs it can shoot since he is just a chick.
    For hamlet maybe big jumps or climbing boulders.
     
  6. auxterlibre

    auxterlibre

    Joined:
    Apr 10, 2018
    Posts:
    27
    I have a couple of suggestions regarding the pause popup. First is just a re-skin of the current one following the other elements style. And the alternative option is having the same element we see in the title screen with different options (I am not sure about the technical limitations for this one)

    PausePopup.png PauseSideMenu.png
     
    MortyJHin, cirocontinisio and Smurjo like this.
  7. Smurjo

    Smurjo

    Joined:
    Dec 25, 2019
    Posts:
    296
    I like the second one.
    There are no technical limitations with different options in "the same" window - of course things can be rearranged by code - but if that gets too cumbersome it can also be an entirely different window that just looks the same.
     
    cirocontinisio likes this.
  8. cirocontinisio

    cirocontinisio

    Joined:
    Jun 20, 2016
    Posts:
    884
    Like Smurjo says, we can freely make a menu that looks "similar but not the same".
    But personally, I prefer the popup. Once we have all things in place, we'll also animate these popups slightly so that they come on screen with a smooth motion, rather than just appear.
     
  9. ChemaDmk

    ChemaDmk

    Unity Technologies

    Joined:
    Jan 14, 2020
    Posts:
    65
    Hey @auxterlibre this UI looks good, If you have PSDs for it, I can try and integrate it in the project to see how it looks like.
     
  10. sweetsweetbeet

    sweetsweetbeet

    Joined:
    Nov 9, 2016
    Posts:
    2
    Hey all - while testing out the settings screen, I noticed that it is fully navigable via pointer devices, but only partially navigable with arrow keys or directional buttons. Using a keyboard/gamepad, I wasn't able to move the selection up into the tabs to change tabs, nor was I able to select on the X button to close out of settings.

    Are we interested in having the settings page be fully navigable using directional arrows? If so, I'd be happy to try to open a PR to add that in. Let me know!

    (Also, this is my very first post to this project! Sorry if this isn't the right place to ask this question. I read the contribution guide, and after searching for existing posts here about this and not seeing anything I decided to reply to this thread, since it's the one linked from the associated Codecs card)
     
    Last edited: Aug 31, 2021
    cirocontinisio likes this.
  11. auxterlibre

    auxterlibre

    Joined:
    Apr 10, 2018
    Posts:
    27
    Sorry for the suuuuper late reply @ChemaDmk. The PSDs are all here. The popup is inside the HUD file.
     
    cirocontinisio likes this.