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UI Fade 1.0 - UI Fading

Discussion in 'Assets and Asset Store' started by Ventura, Aug 18, 2015.

  1. Ventura

    Ventura

    Joined:
    Jan 25, 2014
    Posts:
    7


    VERSION 1.0
    Main Features
    • No programming required
    • Just 1 script to do everything
    • Automatic start
    • Check the status of the fade
    • Fade sequences -> 1. fade in -> 2. fade out -> 3. fade in again
    • Able to fade using buttons and unity events without programming

    I think this script can be a usefull for companies to avoid time programming of fadings and testing it and who wants someone who doesn't know programming like artists or musiciens to do the fading, for example a musicien wants to fade with a music and he can match the music and the sound. It's usefull to use just one specific script for fading.


    Videotutorials, 3 min:

    FADING IN/OUT LOGOS


    FADING IN/OUT USING BUTONS



    * Suggestions about new features or bugs reports are welcomed.
     
    Last edited: Aug 18, 2015
  2. CoderPro

    CoderPro

    Joined:
    Feb 21, 2014
    Posts:
    324
    Do you have a webplayer to test it ?
     
  3. Ventura

    Ventura

    Joined:
    Jan 25, 2014
    Posts:
    7
    Do you mean a webplayer with an example? that may be interesting so people can see it.
     
  4. CoderPro

    CoderPro

    Joined:
    Feb 21, 2014
    Posts:
    324
    Yes. Everyone can play demo before buy your asset !
     
  5. Ventura

    Ventura

    Joined:
    Jan 25, 2014
    Posts:
    7
    Ok, I have just created a demo :D, I have realized a lot things that I have to improve, I have taken note about that. I will upgrade little by little and if you have suggestions is good to know. Here is the demo, I hope that it can be usefull:

    http://www.retrometron.com/demos/uifade/
     
  6. CoderPro

    CoderPro

    Joined:
    Feb 21, 2014
    Posts:
    324
    Problem with WebGL. Could you publish to the webplayer ?
     
  7. Ventura

    Ventura

    Joined:
    Jan 25, 2014
    Posts:
    7
    I cannot reproduce the same problem. What is the problem that you are getting in WebGL? What browser do you use? Thanks for the report.
     
    Last edited: Sep 3, 2015