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Feature Request UI/Design + UX update

Discussion in 'Shader Graph' started by interpol_kun, Dec 2, 2019.

  1. interpol_kun

    interpol_kun

    Joined:
    Jul 28, 2016
    Posts:
    134
    Shader Graph is out of preview for a quite time now. So, any plans to actually make Shader Graph looks better? For example, feature I requested from the early days of SG development: grid backdrop.

    Other stuff I would like to see: better font antialiasing, color labels for nodes (based on node category as in Amplify).

    SG will be 2 years old in the spring, and it still looks like it was made during Unity Hackweek, even though it's in a production ready state since April '19. Give it some love. Look at the Amplify or UE4 and compare them to SG, the difference is huge.

    Any plans on that?
     
  2. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,383
    This was added with the color mode setting. A grid backdrop would be nice!

    upload_2019-12-3_10-12-42.png

    Personally I think SG looks great compared to UE4/ASE but that's personal preference of course.
     
  3. interpol_kun

    interpol_kun

    Joined:
    Jul 28, 2016
    Posts:
    134
    Yeah, I saw it in SG, but it's not easy (at least for me) in terms of UX to distinguish little bars when its zoomed out. I was talking about color labels as they are presented in, for example, Amplify.