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Question UI clickable while the Unity logo is presented

Discussion in 'UGUI & TextMesh Pro' started by nimonoke, Dec 18, 2022.

  1. nimonoke

    nimonoke

    Joined:
    Dec 23, 2021
    Posts:
    3
    I apologize if this is the wrong place to post this.

    I built my game to test on mobile, but I've noticed that the MainMenu buttons are clickable while the "Made with Unity" logo is present.

    This causes problems because if someone accidentally taps the "Quit game" while the intro is present, it will immediately "crash" the game.

    I can disable the buttons in code for X seconds (X being the duration of the intro), but I'm wondering if there are some simple settings to tweak this, and I just missed them.
     
  2. Cornysam

    Cornysam

    Joined:
    Feb 8, 2018
    Posts:
    1,464
    As far as i know, there isnt some tickbox to check to alter this behavior. There are a few simple ways to fix it though. Some easy ones are like you mentioned, enabling the buttons themselves after X seconds. You could also have a transparent panel that blocks raycasts and gets disabled after X seconds as well. Probably a lot of ways to do it.
     
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  3. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    11,456
    I'l move this to one of the UI forums. The 2D forum is not for posting questions about UI.
     
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  4. nimonoke

    nimonoke

    Joined:
    Dec 23, 2021
    Posts:
    3
    Thanks, I'll probably do something similar. Just checking if there's a simpler way.


    My apologies and thanks!