Why is the canvas so big when using Screen Space - Overlay? It is like 50x bigger than the game view. When switching to Screen Space - Camera and selecting main camera, it scales to the game view. Being so large when in Overlay view is very confusing, and as it makes it difficult to visualize with game elements as the size is so different. Why would you ever want Screen Space - Overlay over just using Screen Space - Camera. It seems you can accomplish the same thing using Screen Space - Camera (and more) plus it lines up properly with the real game view. What exactly does Pixel Perfect do? Is there any reason you wouldn't want to use it? I am using just a simple text label and Pixel Perfect makes a huge difference on the text quality. Without it, it feels as if I need glasses. When would you not use Pixel Perfect setting?