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Unity UI UI Anti-aliasing HDRP strange behaviour

Discussion in 'UGUI & TextMesh Pro' started by ByteBarrel, Feb 19, 2020.

  1. ByteBarrel

    ByteBarrel

    Joined:
    Jun 24, 2016
    Posts:
    2
    Hi All, I have some problems with UI Images and masks. First of all, it seems that I can't run anyhow Anti-aliasing on Canvas/UI in HDRP as far as I can find some information on google. So if I'm wrong please give me some hint on how to achieve that ;).
    Unity: 2019.3.0f5
    HDRP: 7.1.7

    Ok and here is the main question because I can't find anywhere why it has happened and I am really confused about this situation.
    On my computer, only! Images edges are looks in build and editor like that:

    But on every other computer(tested on 15 different configurations, even better graphics, and processors than mine), it appears like that and is much more jiggle ?!

    Does anyone have some idea why on my computer is looks much smoother than on others ??

    Thanks in advance for your help! ;)
     
  2. Dr-Nick

    Dr-Nick

    Joined:
    Sep 9, 2013
    Posts:
    25
    The only thing that immediately comes to mind is the app's running quality settings between devices. If a device is running on medium quality and your machine is running fantastic that could be whats going on.