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Discussion in 'UGUI & TextMesh Pro' started by arturmandas, Aug 22, 2014.
Is it possible to draw the new UI over OnPostRender, despite what its name says?
I'm not sure I understand the question. You could put the UI on a different camera, or use a screen space UI.
I tried rendering UI through custom camera (I use OnPostRender on a different one), but regardless the setting of culling mask, OnPostRender() is being covered by my UI camera.
Please raise a bug so we can see exactly what you are doing.