Search Unity

Uhandled Exception in crash dmp

Discussion in 'Windows' started by haandrzej10, Mar 24, 2020.

  1. haandrzej10

    haandrzej10

    Joined:
    Sep 4, 2018
    Posts:
    4
    Hey guys, so i tried to learn how to debug dmp files, i've followed Unity's guide on Windows debugging, yet nothing seems to work as intended. I did almost everything that came to my mind but i still can't figure it out. Could you give me a hand, please?
    upload_2020-3-24_11-14-23.png upload_2020-3-24_11-14-35.png upload_2020-3-24_11-21-48.png
     

    Attached Files:

  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    From the callstack I can tell that it crashes in graphics jobs thread when trying to set a Vector4 shader parameter. This is most definitely a bug in Unity - could you file a bug report?

    In the meanwhile, I believe you can work around this by disabling "graphics jobs" in player settings.
     
  3. haandrzej10

    haandrzej10

    Joined:
    Sep 4, 2018
    Posts:
    4
    Turned off graphics jobs and this is the result, does that mean i'm missing pdb files even if they are downloaded from server? i'm debbugging with native .
    upload_2020-3-25_11-30-53.png

    upload_2020-3-25_11-54-34.png
     

    Attached Files:

    Last edited: Mar 25, 2020
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    You're not missing any PDB files.

    Do you have a lot of custom shaders in your project? Which Unity version are you on? One of the shaders is causing Unity to choke on itself for some reason, I've no idea why, though.
     
  5. haandrzej10

    haandrzej10

    Joined:
    Sep 4, 2018
    Posts:
    4
    Im working on Unity 2018.4.13.f1, and i'm working on one of simulator type of game. We are utilizing Standard / Amplify textures/standard. But today i found this beauty. Is this the reason why i have so much problem with debugging?
    upload_2020-3-26_15-1-3.png
     
  6. LukasCh

    LukasCh

    Unity Technologies

    Joined:
    Mar 9, 2015
    Posts:
    102
    Well it shouldn't be related. As unity catches this error and the stacktraces you shared before are related to render shader not compute one (As Tautvydas mentioned first one with vector setting and second one shader loading fails while allocating).

    If you have clear repro case for this crashes, it would be good to file a bug report.