So, I'm trying to profile our game. And I've run into a very strange issue, where this part of the UGUI update (in purple) is taking an insanely long time, but ONLY in the build, as seen below: Here's a shot of the same exact thing but in the editor: I've profiled the build just earlier today and this wasn't happening, as well as before today. I'm really not sure what's going on. ** Bonus points if someone can help me figure out why all the tiny drawing and culling jobs - CullingGroup and other stuff - are so far delayed and spaced apart. We have a whole lot of manually drawn instanced meshes that are both in the game camera and the scene camera, but I'm not sure that alone explains those huge gaps. Edit: I forgot to mention, both cases are on a PC with an i7-8700 with a gtx 2070..