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Question Ugly details far away - built-in render pipeline

Discussion in 'General Graphics' started by Kinosei, Jul 9, 2020.

  1. Kinosei

    Kinosei

    Joined:
    Dec 3, 2015
    Posts:
    7
    I have a very long repetitive corridor but it looks uglier the further it goes. I tried messing around with anti-aliasing, turning it on/off but it doesn't change anything. I'm not sure what could I do. Maybe it's something on my computer. Any ideas?

    Attached a screenshot.

    Thanks
     

    Attached Files:

  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,317
    Set your textures' Filter Mode to Trilinear, and set the Aniso Level to something other than 1. The higher the better. If your target platform is PC, then you can set that to 16x and you're unlikely to see any kind of performance difference. If you're on mobile you may want to keep below 8.

    I wrote an article on texture filtering that touches on aspects of texture filtering.
    https://medium.com/@bgolus/sharper-mipmapping-using-shader-based-supersampling-ed7aadb47bec

    Note, the ultimate topic of that article, in shader super sampling, would also improve the quality beyond what can be achieved with Anisotropic filtering alone, but is likely overkill for this use case.
     
  3. Kinosei

    Kinosei

    Joined:
    Dec 3, 2015
    Posts:
    7
    Oh, I didn't know about that. It looks way better now! Thanks. Take a look.
    The end is fake, I have to make it better yet but I couldn't because of this visual, so I'm going to work on that now. Ignore for now.

    Thank you very much, I'll take a look at your article, seems important :)
     

    Attached Files: