Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

uFrame Game Framework

Discussion in 'Assets and Asset Store' started by Michael_invertgamestudios, Jun 14, 2014.

  1. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    We are proud to announce that uFrame version 1.2 is out. Tons of fixes and features have been added. Also a significant amount of re-factors have been applied to support future releases. This is a major milestone for the Invert team: but only a small step in our vision for uFrame.

    If you run into any issues please let us know and we'll have a fix ASAP. Help us help you and please remember to submit any bugs on our website via
    Submit Bug on the Help page.
     
  2. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
  3. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    The 1.25 maintenance release is now out. As we mentioned previously with the 1.2 release, there was the potential for bugs due to the major re-factors that have taken place. We are staying true to our word and providing bug fixes as quickly as possible. We have now released a few important fixes. These are as follows:

    1.25 6/13/2014
    - Fixed: View Base Classes not working as expected
    - Fixed: A small template element issue.
    - Fixed: A small bug in ViewBase class.
    - Updated: Inspector titlebar
    - Change: You now have to set the start scenemanager in the game manager.
    - Added: A new NGUI demo project showing of Templates, and Setting a View Base class. (Video Tutorials coming soon.)
    - Fixed: Other small bugs

    There is a new demo project unity packaged located under uFrame->Examples called CreateAMenuNGUI that demonstrates some of the 1.2 features. We plan to have a series of tutorials that explains the exact process for creating this demo.
     
  4. zyzyx

    zyzyx

    Joined:
    Jul 9, 2012
    Posts:
    226
    These tutorial series are great! I'm looking forward seeing more of your videos.
     
  5. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    Thank you :)
     
  6. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    uFrame update 1.26 just in time for the weekend.

    Be sure to subscribe to our newsletter @ invertgamestudios.com for updates, notifications, and cool info.
    IMPORTANT!!!: MAKE A BACKUP TO BE SAFE! THEN REGENERATE ANY DIAGRAMS! IMPORTANT!!!: You may need to remove the old installation and reinstall as there has been many changes. 1.26 6/20/2014
    - Fixed: Annoying error when clicking add on a node that is not selected adds to the wrong element.
    - Fixed: SceneManager Load method being invoked twice when switching scenes.
    - Updated: When registering named viewmodels via "Force Resolve" it registers for the type "ViewModel" and the actual instance type.
    - Added: Plugin Manager to turn plugins on and off via the Top Menu Tools->uFrame->Plugins.
    - Added: Default bindings for creating a custom loading screen. Derive from LevelLoaderView and override StatusChanged, and ProgressChanged. (Tutorial coming soon.)
    - Updated: Other minor optimizations and performance enhancements.
     
  7. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    NOW our website features Road Map, live progress of the next uFrame release, connected right to our trello board.
     
  8. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    zyzyx likes this.
  9. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    We are Extremely excited about giving our uFrame presentation at Unite 2014 on August 20, we will keep you updated. :)
     
  10. cg_destro

    cg_destro

    Joined:
    Aug 13, 2013
    Posts:
    142
  11. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    thank you
     
  12. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    uFrame July 4th weekend sale %22 percent off, only $70. :)
     
    zyzyx likes this.
  13. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    uFrame 1.28 is Now Out:

    1. Feature: Playmaker Plugin
    2. Feature: Save diagrams as json
    3. Save the diagram as JSON format to support custom node plugins, better version control, and external export/import. User should be able to easily move from to the new format easily. Show a notification when diagram is loaded to convert. Will not destroy the current diagram.
    4. Added: Delete items with the delete key Fixed: When removing an Enum it doesn't remove the type from a property. Added: Major performance enhancemenets.
    5. Added: New Settings dialog for Diagrams
    6. Added: Command buttons to the View's Insepctor
    7. Fixed: Missing "Has Multiple Instances" on element right-click menu.
    8. Added: Subsystem Folder structure option. via Settings button in the Designer toolbar.
     
  14. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
  15. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
  16. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    We are planning a live uFrame presentation via Google Hangout and would like you to take a short poll. Please take a few seconds to click the link below and vote for the best date and time.

    http://invertgamestudios.com/uframe-live-poll

    Thank you,
    Invert Game Studios
     
  17. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    We had a great Live uFrame presentation last night. Thanks to Marco from Hashbang games for stopping by and showing how to use NGUI with uFrame.

    We promise to be more organized for the next one ;)
    Join us for the next one by signing up.
     
  18. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    uFrame 1.3 on the way:
    We're done with the implementation and it is being tested for release, keep track on our Road Map.
     
  19. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
  20. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
  21. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    uFrame is now 50% off for the Unity Asset Store Madness Sale.
    New Version 1.4 Coming August 6th!

     
    zyzyx likes this.
  22. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
  23. Nezabyte

    Nezabyte

    Joined:
    Aug 21, 2012
    Posts:
    110
    Good to see more tutorials. Keep it up! :cool:
     
  24. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    Thanks!

     
  25. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
  26. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    We are extremely humbled that uFrame has been selected as a finalist for the 2014 Unity Awards.
    Please consider voting for us:
    https://unity3d.com/awards/2014
     
    Nezabyte and TokyoDan like this.
  27. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
  28. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    3 Days Left To Get uFrame 50% off During The Madness Sale.
     
  29. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    red2blue likes this.
  30. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    uFrame update 1.406 and last day of the Madness Sale, get uFrame 50% off.

    1.406 8/13/2014
    Added: Scrollbar on Binding's window.
    Fixed: Initialize{ElementName} not being called when using {ElementName}Controller.Create{ElementName}();
    Fixed: Removed "YUPYUPYUP" debug log message when removing a binding :)
    Fixed: When transitioning to and from another scene single instance view-models wern't resetting.
    Fixed: Default Identifier for multiple single instance elements that where derived from a specific type was causing issues.
    Fixed: Settings Colors where off when creating a new diagram Added: When creating an new node it auto selects it for editing.
    Added: When creating an item it auto selects it for editing.
    Added: Keyboard shortcuts for Saving, Adding nodes, deleting nodes, and deleting items.
     
  31. luispedrofonseca

    luispedrofonseca

    Joined:
    Aug 29, 2012
    Posts:
    930
    Is there a trial to this product? This seems really cool, but it's one of those things you really have to experiment with first to see if it fits your needs.
     
  32. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    uFrame presenting right now at #unite14
     
  33. TokyoDan

    TokyoDan

    Joined:
    Jun 16, 2012
    Posts:
    1,080
    Is there a video of it? I'd sure like to see it.
     
  34. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    uFrame Unite14 presentation now up:
    Watch Now
     
    zyzyx likes this.
  35. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    zyzyx likes this.
  36. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
  37. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    uFrame 50% off Sale going on now!
     
  38. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    zyzyx likes this.
  39. jesta

    jesta

    Joined:
    Jun 19, 2010
    Posts:
    293
    How long is the sale going to last?

    Thanks!
     
  40. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    It will end this Friday.
     
    Last edited: Sep 11, 2014
  41. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    Another 5 star review for uFrame, thanks Luis:

    "Lots of reviews here already that explain why uFrame is so cool so I'm not diving into that. But let me say this, if you want to take your Unity development to the next level, you NEED uFrame! Get it now and you won't regret it! Plus, you get 10 stars support! Fantastic documentation, lots of videos, tutorials and even a IRC room to talk directly with the developers and other users of uFrame."
     
  42. zyzyx

    zyzyx

    Joined:
    Jul 9, 2012
    Posts:
    226
    Hi,
    are there any news on the noesisGUI + uFrame front?
     
  43. movra

    movra

    Joined:
    Feb 16, 2013
    Posts:
    566
    Noesis Team: "Our max priority now is getting noesisGUI v1.2 released. We expect to have it by September. With that version there are several improvements that will allow us to integrate properly with uFrame. We are in contact with the uFrame developer about these decisions. He is also doing his changes in uFrame."

    uFrame Team: "Yes we are working on the necessary changes for this integration. I can't be 100% on the timeline just yet because there are some other features that have been priorities for much longer, but i can say we hope to have this out as well by October. But until we get dirty with it I can't be 100% sure on how long it will take, could take a day, could take weeks. I'll post here with any progress on the subject :)"
     
  44. zyzyx

    zyzyx

    Joined:
    Jul 9, 2012
    Posts:
    226
    Great :D
     
  45. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
  46. zee_ola05

    zee_ola05

    Joined:
    Feb 2, 2014
    Posts:
    166
    When is the next sale? I want you so bad!
     
  47. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    Probably in a few months.
     
  48. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
  49. Michael_invertgamestudios

    Michael_invertgamestudios

    Joined:
    Mar 20, 2014
    Posts:
    116
    uFrame 1.5 Teaser Pictures. Coming soon: Reactive State Machines, Computed Properties, UniRX, Plugins, External subsystems.


     
  50. OnePxl

    OnePxl

    Joined:
    Aug 6, 2012
    Posts:
    307
    That looks really good. Quick question: uFrame is compatible with all platforms, right? iOS, Android, Webplayer, etc?