Has anybody had trouble getting the UFPS targetted? I have a turret in my scene that targets the player when they get within 20 units. Using the standard assets FPS controller, all works as expected, but the turret will not target me when I am using UFPS, unless I get within about 2 units. The turret is set up to target and follow a game object with the tag 'player', and like I said earlier, the bog standard FPS controller has no problem, so I know the turret is working correctly. I have put the player tag on the FPSPlayer object, not any of the children attached to it. Any ideas?? Thanks.