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UFO Under Fire

Discussion in 'Works In Progress - Archive' started by Ralstlin, Feb 4, 2014.

  1. Ralstlin

    Ralstlin

    Joined:
    Jan 12, 2014
    Posts:
    87
    Hello! i am new in unity and this is my first project.

    UFO: Under Fire is going to be a 5vs5 Turn Based Strategy game, For now i am working on the mapeditor but the main idea is basically a game like a MOBA but Turn Based. And when u die, you are out of that game and can join another one. Right now i only have the concept, but i want to do some character progression, a Hardmode Leage where your character is deleted on die, etc..

    What i need:

    An Authoritative Server who calculate raycasts for views.
    An A* 3D Pathfinder system (working on it)

    The server side is the only thing that seems hard because i need a console server who calculate FoV of players in the map, but i will take care of it when the times come!

    ---------------------------------------------
    Last mapeditor: Download
     

    Attached Files:

    Last edited: Mar 26, 2014
  2. Ralstlin

    Ralstlin

    Joined:
    Jan 12, 2014
    Posts:
    87
    New mapeditor version: Download

    Next step:

    * Placeables like lamps, cars, paintings, desks, chairs, tress, etc.


    Issues:

    * Problem with resolution in fullscreen
    * Not all floors have a second UV Map for dual textures yet.
    * Hard to paint Wall corners with paint function
     
    Last edited: Mar 25, 2014
  3. TargonStudios

    TargonStudios

    Joined:
    Nov 24, 2012
    Posts:
    38
    Very nice! Enjoyed playing around with it. Question- What do you plan on doing with it? Also, you should add a description to this, let people know what it is.
     
  4. Ralstlin

    Ralstlin

    Joined:
    Jan 12, 2014
    Posts:
    87
    well i will change the first post to add a description! Thanks for testing it, now i am working on a system to add Placeables and lights!

    had u any problem with fullscreen mode?
     
    Last edited: Mar 26, 2014
  5. TargonStudios

    TargonStudios

    Joined:
    Nov 24, 2012
    Posts:
    38
    Oh, what is the problem with fullscreen? I didn't notice anything.
     
  6. Ralstlin

    Ralstlin

    Joined:
    Jan 12, 2014
    Posts:
    87
    i think is only my problem coz i am using intel HD4600, not a dedicated GC.