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Feedback UE Chaos Destruction feature

Discussion in 'Physics' started by jnbbender, Sep 10, 2019.

  1. jnbbender

    jnbbender

    Joined:
    May 25, 2017
    Posts:
    487
    Last edited: Sep 10, 2019
  2. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,982
    I too would like to voice an interest in something like this.

    Its easy to find endless users who have tried to implement dynamic fracturing, breaking, etc but most solutions are either incomplete, redundant, no longer supported.

    Something like this would be amazing as an in-engine feature rather than relying on third parties. I believe with ECS, burst and job system we are at the point where this sort of thing can be done in unity.

    Its a major feature of the competitor engine so it also makes sense to try and have a version in unity to ensure competetiveness.

    I believe this would be useful not only to games, but serious games / edtech, architecture, engineering and film industries as well (for hopefully obvious reasons)
     
    Last edited: Sep 19, 2019
    Grizmu likes this.
  3. d_grass

    d_grass

    Joined:
    Mar 6, 2018
    Posts:
    45
    I would like to bump this too to get more attention to this.
    It would also have a huge impact to the visual immersion you can archive.

    Currently I am struggling to swap the engine because of this feature only.
    But Unity have so much comfort in aspects to UI-Extension and common extendability.
     
    tree_arb likes this.