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UCB testing w/ iPhone

Discussion in 'Unity Build Automation' started by janlovsin, Sep 5, 2019.

  1. janlovsin

    janlovsin

    Joined:
    Jun 7, 2018
    Posts:
    12
    Is there a way to use Unity Cloud Build to build the game and then somehow run the game on an online simulator like https://appetize.io/, because when setting the Cloud Build it want's a provisional build from me and I can't get a UDID from these simulators. I only have a PC and no iMac/iPhone, so is there a way?

    P.S. I have an Apple developer acc.