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UCB Team - Fixes and Known Issues - May 2017

Discussion in 'Unity Cloud Build' started by SophiaC, May 25, 2017.

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  1. SophiaC

    SophiaC

    Unity Technologies

    Joined:
    Sep 6, 2016
    Posts:
    238
    Here is a list of the issues we’re currently aware of with Unity Cloud Build. If you don’t see your issue here, feel free to make a new thread after reading these helpful posting rules: https://forum.unity3d.com/threads/read-this-before-posting.444938/

    As updates are available regarding these issues, we will update this thread as well as those relevant to the issue at hand.

    Fixes/features:

    • Timestamps and Assets out of sync error
    • Failed to update Android SDK” - the build machines have the latest SDK now
    • Xcode 8.3 is supported
    • Support for Git LFS
    • Assembla SVN connection issues, SVN workspace is too old error
      • This is also fixed by the Git LFS support!
    • Missing share links in webhooks
    Known Issues:
    • Shader unsupported: pass has no vertex shader
      • "Shader Unsupported: '<INSERTSHADERNAMEHERE>' - Pass '<PASSNAMEHERE>' has no vertex shader"
    • Perforce creates a new workspace for every build
    • Perforce Unicode servers are not supported
    • Facebook SDK error when building for 5.6 (This does not appear to affect builds for 2017.1)
     
    Last edited: Jun 22, 2017
    unity-tuesday and ipodster like this.
  2. SophiaC

    SophiaC

    Unity Technologies

    Joined:
    Sep 6, 2016
    Posts:
    238
  3. SophiaC

    SophiaC

    Unity Technologies

    Joined:
    Sep 6, 2016
    Posts:
    238
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