Hi, My project builds just fine but I'm getting this warning in UCB build log. When I downloaded the build and launched it my object with a material that uses this shader is all black. The problem is that my shader pass does indeed have a vertex shader and no shader warnings in the build log when I build the project on my computer - everything displays correctly there. Is there some UCB limitation regarding custom shaders? I'm building on Windows. Is bug related to this statement from another post?