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UCB iOS build failing for past 3 days

Discussion in 'Unity Build Automation' started by RaceCat, Feb 26, 2017.

  1. RaceCat

    RaceCat

    Joined:
    Nov 15, 2016
    Posts:
    11
    Hi all,

    I'm having issues with UCB failing for the past 3 days or so. I've made no major changes to my build, and it runs and compiles just fine on PC but all of a sudden my UCB builds started failing with no particular error given.

    Build Log:
    24: [Unity] UnityEngine.Debug:LogWarning(Object)
    25: [Unity] Player export failed. Reason: 2 errors
    26: ! build of 'default-ios' failed. compile failed
    27: publishing finished successfully.
    28: Finished: FAILURE

    Any help would be hugely appreciated.

    Thanks!

    Chris
     
    Last edited: Feb 27, 2017
  2. SophiaC

    SophiaC

    Joined:
    Sep 6, 2016
    Posts:
    238
  3. RaceCat

    RaceCat

    Joined:
    Nov 15, 2016
    Posts:
    11
    Sorry about that, Sophia. After following your format rules and building a local iOS build to test it, the same errors occurred, this time big and red. It's an NGUI issue. You can close this thread if you like! Thanks.