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UCB inconsistent results vs. locally built iOS player

Discussion in 'Unity Build Automation' started by idunlop_oefun, Mar 4, 2015.

  1. idunlop_oefun

    idunlop_oefun

    Joined:
    Aug 31, 2010
    Posts:
    240
    I've reported this issue as a bug (case 677073). However, I was wondering if anyone else has ran into this issue. I have a 3D model that is invisible on the UCB version but visible when built locally.

    Using versions - 5.0.0f4 / iOS 8.1.3 / iPhone 6.
     
  2. David-Berger

    David-Berger

    Unity Technologies

    Joined:
    Jul 16, 2014
    Posts:
    740
  3. idunlop_oefun

    idunlop_oefun

    Joined:
    Aug 31, 2010
    Posts:
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    Ah, ok - that is probably it. They were blender files. Ok, so is there a reason you can't have a UCB setting that says something like "Throw Error on an unsupported file" or at the very least have a warning that shows up in the build email?

    I'll test again after exporting those models. Thanks!
     
  4. David-Berger

    David-Berger

    Unity Technologies

    Joined:
    Jul 16, 2014
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    That's a good idea! :) I have noted it! Please let us know how it goes!
     
    idunlop_oefun likes this.
  5. idunlop_oefun

    idunlop_oefun

    Joined:
    Aug 31, 2010
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    @David Berger Ok, good news. I exported my blender models as fbx and that fixed the issue. Thanks.
     
    KAKE and David-Berger like this.