Hello, i have a Problem. I build a Application (headless) a Server for my Game. I Started on Debian there isnt any Problem. But then i installed Ubuntu on my Server and it wont run anymore it always show Last login: Wed Jan 18 21:32:58 2017 from 91.141.2.149 username@v22017014171542918:~$ /homeusername/Server/server.x86_64 Found path: /home/username/Server/server.x86_64 Mono path[0] = '/home/username/Server/server_Data/Managed' Mono path[1] = '/home/username/Server/server_Data/Mono' Mono config path = '/home/username/Server/server_Data/Mono/etc' Abgebrochen (Speicherabzug geschrieben) And i dont know how to run my Application. I Hope anyone can help me. Thanks
After 3 days no answer from any technical ect. nice Support. Yeah after this yet i install Debian again but there it also wont work. root@v22017014171542918:/etc/proftpd# /home/user/Server/Server.x86_64 Found path: /home/user/Server/Server.x86_64 Mono path[0] = '/home/user/Server/Server_Data/Managed' Mono path[1] = '/home/user/Server/Server_Data/Mono' Mono config path = '/home/user/Server/Server_Data/Mono/etc' Abgebrochen (Canceled) Anyone knows any answer.?
The player log isn't providing any useful information. Is this a headless build (did you check "Headless" in the player build options)? Did you try running with the -batchmode and -nographics command line options?
I've checken in the Player Buildings -> Headless Mode is activated. Is there anyway i can check from Linux/Win if there is really a headless Build? With -nographics -batchmode it also not worked for me. I also re-downloadet the Unity Editor with the Build Extension for Linux, because i thinked if there is anything broken. Did I need a Library or etc. that is not automatically on Debian to run a Headless Build?
No - the only difference between a headless and nonheadless player build is whether it links against the X11 libraries.
Yeah and how i get to run this Build idk why. Can i send u my Build and u test it or so on? Because of anything other is working on my Server but not the Build.
Sorry 4 Pushing again this Thread. But its really sad that a company from the size of this. Doesnt have any Support 4 Free License Developers. After 8 Days there isnt any really helpful answer. And it seems like the Support of Unity doesnt want to fix this Problem? Really sad.
You haven't provided enough information to diagnose your problem. Headless builds are working for us on various configurations. If you file a proper bug report (Help->Report a Bug from Unity) with your project, we can investigate it further - otherwise, we can't do any good by guessing without any information.
I don't know what you're trying to imply but I've generally assumed that support for free users is not always guaranteed and depends on whether it's a general problem facing other users. For rapid response you need to get premium support.