UA 2009 entry: AH-6: Rain of Fire Game name: AH-6: Rain of Fire Team name: SSE Member names: Magnus Wolffelt, Tomas Unosson Number of players: Single player Game description: In this helicopter combat game, you take on the role of a mercenary pilot in a ruthless civil war. Will you live to see the end of the conflict? Test footage: http://www.youtube.com/watch?v=LZVcbRLoqtI New! Explosions galore: http://www.youtube.com/watch?v=y4DBOCw_yns New! Image effects galore: http://www.youtube.com/watch?v=pX8Q3tKHZMU Technology used: 1. Procedurally generated cities with trees 2. Generic weapons systems 3. Advanced control systems (autopilot, missile guidance etc) 4. Camera shaking effects 5. Faked sound reflections (when flying past buildings etc) 6. Raycast-collider based terrain lightmapper 7. Procedurally textured terrain 8. Procedurally placed trees The game is gritty and violent and I've purposely stayed away from the traditional indie comic/cute design. Instead, the goal is to have a realistic feel with a "strong presence". It currently features 8 different equippable weapons, and will hopefully feature upgrades to armor and engine power. There's even a "tactical nuke" that you can purchase, but it's very expensive. Also, please note that the game uses some non-exclusive 3rd party assets, so don't be alarmed if there's stuff that you recognize from other productions.