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U5.5.0f3 and SpeedTree bugs

Discussion in 'Editor & General Support' started by Woolf, Dec 29, 2016.

  1. Woolf

    Woolf

    Joined:
    Dec 4, 2012
    Posts:
    35
    Hello. I used SpeedTree trees in my project and i have some problems

    I set speedtree to TerrainEngine and it works fine:



    Then I put the Terrain to the prefab and exported prefab to bundle. This bundle is loaded into another project and instaniate to scene. And I see problem with pines (bought on AssetStore ).




    At the same time, birch and shrubs (also SpeedTree) look good. How to fix this error with pines?

    And another problem: sometimes distant billboards flashing black and I do not know how to fix it

     
  2. Dustin-Horne

    Dustin-Horne

    Joined:
    Apr 4, 2013
    Posts:
    4,568
    Is there anything you need to regenerate when you import into the other project? I'm not a SpeedTree expert, but as an example, when you import Gaia you have to go select the included SpeedTree instances and click a re-generate button, although that shows in the editor as an error, not a drawing artifact during render.
     
  3. Woolf

    Woolf

    Joined:
    Dec 4, 2012
    Posts:
    35
    ty. reimport and regeneration pine materials helped.
    but i have another problem with the flashing trees


     
  4. Dustin-Horne

    Dustin-Horne

    Joined:
    Apr 4, 2013
    Posts:
    4,568
    No idea. Watching on my phone it almost looks like a fighting. Maybe something wonky with the lod levels?