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U5.3 - ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.'

Discussion in 'Windows' started by mortennost, Jun 27, 2016.

  1. HoldTheLine

    HoldTheLine

    Joined:
    Jul 31, 2014
    Posts:
    9
    Our game started crashing at random times after upgrading the project from 2021.3.15f to 2021.3.16f1. I'm confident it was specifically the Unity bump that triggered the persistent error after a painstaking

    git bisect
    debug session to determine the root commit hash that triggered our

    ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFF41B99B77)


    upload_2023-2-22_23-43-43.png
    ^ something in 2021.3.16f1 or the bump to the burst causes our game to crash. I waited for a few more releases to see if it was an anomaly within 2021.3.16f1 but I just tested again on 2021.3.19f1 and we're still seeing the same thing. Dropping to 2021.3.15f fixes the issue.

    In my attempts to read the crash dump via VS I'm still missing random sources, even after including the symbols server location ..
    upload_2023-2-22_23-59-37.png upload_2023-2-22_23-56-48.png

    I don't want to fall too far behind on LTS releases, so any help identifying the culprit would be really appreciated. Can anyone point me in the right direction?
     

    Attached Files:

  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,151
    Hi, you're running into a known regression: https://issuetracker.unity3d.com/is...turetime-when-focusing-gameobject-in-tutorial

    A fix is on the way!
     
  3. HoldTheLine

    HoldTheLine

    Joined:
    Jul 31, 2014
    Posts:
    9
  4. luiges90

    luiges90

    Joined:
    Mar 7, 2023
    Posts:
    1
    I am working on a new project (with DOTS if its relevant) and getting this error on launch (after unity logo) when run in standalone player. No errors when run in editor
     

    Attached Files:

  5. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,151
    Looks like a null reference exception in bursted code. I can't tell you exactly where though as you'd need to attach lib_burst_generated.dll/lib_burst_generated.pdb to diagnose it.