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Typing Effects Pro - Say Goodbye To Boring Texts - flexible autotyping solution

Discussion in 'Assets and Asset Store' started by SwiftFinger-Games, Jan 19, 2015.

  1. SwiftFinger-Games

    SwiftFinger-Games

    Joined:
    Sep 24, 2014
    Posts:
    16

    Typing Effects Pro is a powerful text typing solution for Unity. It gives users great flexibility to customize the typing styles. Typing Effects Pro is extremely easy to use, adding the effect components and applying preset effects can be done by just clicking the menu.

    WEB DEMO | INTRO VIDEO | DEMO VIDEO | ASSET STORE

    Excellent Performance:
    This plug-in uses uGUI which was released with Unity 4.6 and works very efficiently. It is also optimized for Desktop and Mobile devices.

    The initial version of package also includes 4 pre-defined settings, which you can easily apply using menu.
    The 4 pre-defined effects are:
    ➭ Artificial Intelligence
    ➭ Emerging Words
    ➭ Typewriter
    ➭ Hacker Style

    Unity Free and Unity Pro compatible.

    Features
    - Combine different typing modes
    - Customizable typing cursor (cursor character & color)
    - Random Character Glitch effects
    - Various Typing Delay controls
    - Stackable text typing effects
    - Sounds for keystrokes and words
    - Unity 4.6 uGUI support
    - Easy to use UI

    Where Can It Be Used
    - Character Dialogues
    - Status Messages
    - Artificial Intelligence communicating via text
    - Instructions/Tutorials
    - HUD Messages
    - Menu
    - Typewriter effects
    - Handwritten effects
    - Computer Screens in games

    Introductory Offer :
    - 50% OFF on Typing Effects Pro.
    - Participate in the contest and get a chance to win Free Vouchers of ProWeapons Kit (more here).
    - The introductory offers are valid till 28 February, 2015.

    Contact Info
    Website | Twitter | Facebook
     
    Last edited: Jan 24, 2015
  2. SwiftFinger-Games

    SwiftFinger-Games

    Joined:
    Sep 24, 2014
    Posts:
    16

    Intro Video (Done in Unity3D and screen recorded)


    Demo Video (Done in Unity3D and screen recorded)
     
  3. SwiftFinger-Games

    SwiftFinger-Games

    Joined:
    Sep 24, 2014
    Posts:
    16
    @mimminito Sorry the last thread was deleted, the information has been updated here. Please take a look.
     
  4. b4c5p4c3

    b4c5p4c3

    Joined:
    Jan 4, 2013
    Posts:
    537
    I love that "Samaritan" intro effect
     
    SwiftFinger-Games likes this.
  5. SwiftFinger-Games

    SwiftFinger-Games

    Joined:
    Sep 24, 2014
    Posts:
    16
    @b4c5p4c3 Thank you. :D

    Trying to simulate the same effect as "Samaritan" in Unity, was how this project was started.
     
  6. SwiftFinger-Games

    SwiftFinger-Games

    Joined:
    Sep 24, 2014
    Posts:
    16
    Typing Effects Pro is now available on the Asset Store.

    Introductory Offer :

    - 50% OFF on Typing Effects Pro.
    - Participate in the contest and get a chance to win Free Vouchers of ProWeapons Kit(more here).
    - The introductory offers are valid till 28 February, 2015.
     
  7. LongGood

    LongGood

    Joined:
    Dec 29, 2012
    Posts:
    4
    Hi, your asset looks fancinate and attractive to my requirement, I just wondering if it support NGUI label?
     
  8. Gekigengar

    Gekigengar

    Joined:
    Jan 20, 2013
    Posts:
    705
    I wanted to make something like the black mesa text that appear at 21st second.
    (Each alphabet first glows from 100% alpha & gray color into 0% alpha with orange color)
    (When orange color is reached with 0% alpha, the text then cools down into gray text)
    (The whole text then stays there until all of them fades out uniformly.)



    But sadly there is no per-text color change using the current Unity UI text component.

    And, even if I seperate each alphabet with its own text game-object, I do not know how will it be
    possible to align the text spacing just like the usual text font.

    Can this be used to make that kind of effect?
     
  9. Play_Edu

    Play_Edu

    Joined:
    Jun 10, 2012
    Posts:
    722
    Nice one bro.
     
  10. SwiftFinger-Games

    SwiftFinger-Games

    Joined:
    Sep 24, 2014
    Posts:
    16
    Hello LongGood, Typing Effects Pro currently works on new uGUI's Text component, we haven't tested it on NGUI yet.
    Theoretically, if any text solution is working on uGUI's text component, then Typing Effects Pro should work over it just fine.


    @Play_Edu Thank you :)
     
  11. SwiftFinger-Games

    SwiftFinger-Games

    Joined:
    Sep 24, 2014
    Posts:
    16
    Hi @Gekigengar , with our plugin you can detect when the typing has finished and start fading the text like you want.
    For that you can get the TypingEffect component on your text gameobject and call isFinished() method on it which returns if the typing has finished or not.

    As for the glowing and orange color effect which you are talking about, Typing Effects Pro currently doesn't do that. For text styling and coloring, you may want to check out Text Mesh Pro.
     
  12. Nurviz

    Nurviz

    Joined:
    Mar 10, 2015
    Posts:
    16
    Same as above. Some instructions would be greatly appreciated. I have spent two hours and keep getting:

    "NullReferenceException: Object reference not set to an instance of an object
    TypingEffect.Awake ()"

    When using it on my own uGui Text. The demo's work great but I can not for the life of me figure out how to use it outside of them. A simple tutorial would have been an important consideration in releasing this guys.
     
  13. Razek07

    Razek07

    Joined:
    Sep 10, 2014
    Posts:
    4
    Hi! Does this works on unity 5 ?
     
  14. skyser5

    skyser5

    Joined:
    Jun 11, 2015
    Posts:
    24
    Yes, please, some instructions. This is obviously an excellent product. Please provide documentation or a tutorial and let more people use it.
     
  15. robertsze

    robertsze

    Joined:
    Jul 8, 2013
    Posts:
    83
    Looks like the plugin stopped working with Unity 5.5. The typingEffect.dll doesn't load anymore in the editor with following error displayed in the typingEffect.dll import settings:

    Plugin targets .NET 4.x and is marked as compatible with editor. Editor can only use assemblies targeting .NET 3.5 or lower.

    Any change to get the plugin compiled for .NET 3.5?

    UPDATE: Not needed anymore, replaced the plugin with a custom solution
     
    Last edited: Jan 9, 2017