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TypeScriptError: File 'C:/snapshot/manager/node_modules/typescript/lib/lib.esnext.intl.d.ts' not fou

Discussion in 'Project Tiny' started by CodeNineSwords, Dec 15, 2019.

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  1. CodeNineSwords

    CodeNineSwords

    Joined:
    Jun 21, 2019
    Posts:
    6
    unity 2018.3.0f2
    tiny 0.13.4-p
    TypeScriptError: File 'C:/snapshot/manager/node_modules/typescript/lib/lib.es2018.d.ts' not found.
    UnityEngine.Debug:LogException(Exception, Object)
    Unity.Tiny.TinyScriptUtility:LogDiagnostics(ScriptMetadata) (at Library/PackageCache/com.unity.tiny@0.13.4-preview/Editor/Scripting/TinyScriptUtility.cs:323)
    Unity.Tiny.TinyBuildUtilities:CompileTypeScript(FileInfo, FileInfo) (at Library/PackageCache/com.unity.tiny@0.13.4-preview/Editor/Export/TinyBuildUtilities.cs:410)
    Unity.Tiny.TinyScriptingManager:CompileScripts(TinyBuildOptions) (at Library/PackageCache/com.unity.tiny@0.13.4-preview/Editor/Context/TinyScriptingManager.cs:58)
    Unity.Tiny.TinyBuildUtilities:CompileScripts(TinyBuildOptions) (at Library/PackageCache/com.unity.tiny@0.13.4-preview/Editor/Export/TinyBuildUtilities.cs:430)
    Unity.Tiny.TinyBuildUtilities:CompileScripts() (at Library/PackageCache/com.unity.tiny@0.13.4-preview/Editor/Export/TinyBuildUtilities.cs:423)
    Unity.Tiny.TinyEditorApplication:LoadContext(TinyEditorContext, Boolean) (at Library/PackageCache/com.unity.tiny@0.13.4-preview/Editor/Windows/TinyEditorApplication.cs:936)
    Unity.Tiny.TinyEditorApplication:LoadProject(String, TinyContext) (at Library/PackageCache/com.unity.tiny@0.13.4-preview/Editor/Windows/TinyEditorApplication.cs:542)
    Unity.Tiny.TinyEditorApplication:LoadPersistenceId(String, TinyContext) (at Library/PackageCache/com.unity.tiny@0.13.4-preview/Editor/Windows/TinyEditorApplication.cs:604)
    Unity.Tiny.TinyEditorApplication:LoadTemp(ContextUsage) (at Library/PackageCache/com.unity.tiny@0.13.4-preview/Editor/Windows/TinyEditorApplication.cs:830)
    Unity.Tiny.<>c:<Update>b__32_0() (at Library/PackageCache/com.unity.tiny@0.13.4-preview/Editor/Windows/TinyEditorApplication.cs:140)
    UnityEditor.EditorApplication:Internal_CallDelayFunctions()
     
  2. CodeNineSwords

    CodeNineSwords

    Joined:
    Jun 21, 2019
    Posts:
    6
    Who can help me?
    node Version Error?
    typescript Version Error?
     
  3. CodeNineSwords

    CodeNineSwords

    Joined:
    Jun 21, 2019
    Posts:
    6
    God, please, please.
     
  4. CodeNineSwords

    CodeNineSwords

    Joined:
    Jun 21, 2019
    Posts:
    6
    Send someone to help me.
     
  5. CodeNineSwords

    CodeNineSwords

    Joined:
    Jun 21, 2019
    Posts:
    6
  6. Jalol

    Jalol

    Joined:
    Sep 23, 2013
    Posts:
    26
    0.20 is out and you are using 0.13... which is not even the last Typescript version of Tiny ^^

    If you want to do 2D project RIGHT NOW, you can use 0.14.5 (with 2018.3.5f1) otherwise 0.20 seems pretty solid and is going to have 2D features in January.
     
  7. JC-Cimetiere

    JC-Cimetiere

    Unity Technologies

    Joined:
    May 8, 2014
    Posts:
    123
    Hi,
    Sorry about your issues, but we cannot assist.
    You are using an old version of Project Tiny, that is no longer maintained and not compatible with the latest (preview.3 - 020.0 found here:
    https://forum.unity.com/threads/pro...y-racing-preview-3-020-0-is-available.792999/

    See the October update when we presened the high level roadmap:
    https://forum.unity.com/threads/oct-2019-update-on-project-tiny-roadmap.754850/

    Also as we said in the update posts in [June](https://forum.unity.com/threads/project-tiny-c-preview-0-15-3-available.688969/) & [July](https://forum.unity.com/threads/project-tiny-preview-0-16-1-c-available-and-upcoming-changes.708875/), there is no automated migration of projects built with Tiny Mode preview 0.14.x and earlier. You will have to manually migrate and recreate the project, including recreating the scenes, entities, components, and code using C#.

    JC
     
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